magazinesAllTurrets: Difference between revisions

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m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
m (Text replacement - " \|p([0-9]{1,2})=([^ ]+) + \| *(\[\[Arr.+) * " to " |p$1=$2 |r1=$3 ")
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|p1= vehicle: [[Object]] - vehicle with turrets
|p1= vehicle: [[Object]] - vehicle with turrets


| [[Array]] - in the following format: [<nowiki/>[className, turretPath, ammoCount, id, creator],...]  where:
|r1=[[Array]] - in the following format: [<nowiki/>[className, turretPath, ammoCount, id, creator],...]  where:
* className: [[String]] - magazine class name
* className: [[String]] - magazine class name
* turretPath: [[Array]] - turret path
* turretPath: [[Array]] - turret path

Revision as of 05:00, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Turrets

Syntax

Syntax:
magazinesAllTurrets vehicle
Parameters:
vehicle: Object - vehicle with turrets
Return Value:
Array - in the following format: [[className, turretPath, ammoCount, id, creator],...] where:
  • className: String - magazine class name
  • turretPath: Array - turret path
  • ammoCount: Number - how many rounds left in the magazine
  • id: Number - id of the magazine object. The number starts at 10,000,000. This gives it about 7,600,000 possible ids before the number starts losing precision and cannot be used in scripts.
  • creator: Number - owner / clientOwner of the PC that created the object

Examples

Example 1:
_mags = magazinesAllTurrets vehicle player;

Additional Information

See also:
magazinesTurretallTurretsaddMagazineTurretremoveMagazinesTurretremoveMagazineTurretweaponsTurretloadMagazinemagazinesmagazinesDetailmagazinesAmmomagazinesAmmoFulladdWeaponTurretremoveWeaponTurretturretLocalgetPylonMagazinesammoOnPylon

Notes

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