modelToWorld: Difference between revisions

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| [[Position]] <nowiki>=</nowiki> [[Object]] '''modelToWorld''' [[Position]]|= Syntax
| [[Array]] <nowiki>=</nowiki> object '''modelToWorld''' modelPos |= Syntax


|p1= object: [[Object]] |= Parameter 1
|p2= modelPos: [[Array]] |= Parameter 2


| [[Array]] |= Return value
| [[Array]] |= Return value

Revision as of 22:01, 23 January 2009


-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Converts position from object model space to world space.
Groups:
Uncategorised

Syntax

Syntax:
Array = object modelToWorld modelPos
Parameters:
object: Object
modelPos: Array
Return Value:
Array

Examples

Example 1:
_WorldPos=_object modelToWorld _ModelPos

Additional Information

See also:
worldToModel

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 16 Feb, 2007
Dr_Eyeball
The worldPos parameter appears to be a relative offset to the position of object, so it can often simply be [0,0,0].
Example: to position an object _obj relative to the position of another object _RelObj with on offset of _Offset, try: _Offset = [_x,_y,_z]; _worldPos = _RelObj modelToWorld _Offset; _obj setPos _worldPos;
Posted on 16 Feb, 2007
Manny
The object model space has got its Z-Axis along the object's vectorUp, its Y-Axis along the object's vectorDir, while its X-Axis goes along vectorDir x VectorUp (meaning as the X-Axis in a right-handed cartesian coordiante system).
Posted on 8 May, 2008
Dr_Eyeball
If your object requires a new direction, ensure you call setDir prior to setPos when using modelToWorld. Calling setDir afterwards will skew its position otherwise. _ladder setDir _angle; _ladder setPos (_building modelToWorld [_x, _y, _z]);

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