position: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1=  


|1.5|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Synonym for [[getPos]]. |= Description
|game3= arma2
____________________________________________________________________________________________
|version3= 1.00


| [[Array]] <nowiki>=</nowiki> '''position''' object |= Syntax
|game4= arma2oa
|version4= 1.50


|p1= object: [[Object]]; since VBS2 1.24: [[Location]] |= Parameter 1
|game5= tkoh
|version5= 1.00


| [[Array]] - format [[Position]] |= Return value
|game6= arma3
____________________________________________________________________________________________
|version6= 0.50
 
|x1= <code>_Pos<nowiki> =</nowiki> position [[player]]</code> |= Example 1
____________________________________________________________________________________________


| [[position_location|position location]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[getPosVisual]], [[visiblePositionASL]] |= See also
|gr1= Positions


}}
|descr= Returns position of an object (alias of [[getPos]]) or location (alias of [[locationPosition]]).
{{Feature|important|Do '''not''' use this command to get an object's position in 3D. See [[getPos]] for an explanation and alternatives.}}
|s1= [[position]] object
 
|p1= object: [[Object]]
 
|r1= [[Array]] format [[Position#PositionAGLS|PositionAGLS]]
 
|s2= [[position]] location
 
|p21= location: [[Location]]
 
|r2= [[Array]] format [[Position#PositionAGL|PositionAGL]] - see [[locationPosition]]
{{Feature|important|This position is the location's position '''regardless of [[attachObject]] usage''' - see {{Link|#Example 3}}.}}
 
|x1= <sqf>private _pos = position player;</sqf>


<h3 style="display:none">Notes</h3>
|x2= <sqf>_myLocationHomePos = position myLocation;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->
command can be called with destroyed object as parameter
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
|x3= <sqf>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
private _location = createLocation ["b_inf", [1000, 1000], 1, 1];
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
_location attachObject player;
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
locationPosition _location; // [1916.03,5711.98,12.208]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
getPos _location; // [1916.03,5711.98,12.208]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
position _location; // [1000,1000,0]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
</sqf>
[[Category:Notes: Improper Formatting|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
|seealso= [[getPos]] [[getPosATL]] [[getPosASL]] [[getPosASLW]] [[visiblePosition]] [[getPosVisual]] [[visiblePositionASL]] [[locationPosition]]
<dl class="command_description">
}}
<dd class="notedate">Posted on October 4, 2014 - 03:09 (UTC)</dd>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dd class="note">
[http://forums.bistudio.com/showthread.php?183933-CODE-SNIPPET-amp-Extremely-important-note-regarding-position-accuracy-(to-some) I wrote a post in the Arma3 section of the forums regarding accuracy of this command because of rounding, along with a small workaround I developed. (click here) Untested, but this issue probably exists in Arma2 as well.]
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 22:32, 28 September 2023

Hover & click on the images for description

Description

Description:
Returns position of an object (alias of getPos) or location (alias of locationPosition).
Do not use this command to get an object's position in 3D. See getPos for an explanation and alternatives.
Groups:
Positions

Syntax

Syntax:
position object
Parameters:
object: Object
Return Value:
Array format PositionAGLS

Alternative Syntax

Syntax:
position location
Parameters:
location: Location
Return Value:
Array format PositionAGL - see locationPosition
This position is the location's position regardless of attachObject usage - see Example 3.

Examples

Example 1:
private _pos = position player;
Example 2:
_myLocationHomePos = position myLocation;
Example 3:
private _location = createLocation ["b_inf", [1000, 1000], 1, 1]; _location attachObject player; locationPosition _location; // [1916.03,5711.98,12.208] getPos _location; // [1916.03,5711.98,12.208] position _location; // [1000,1000,0]

Additional Information

See also:
getPos getPosATL getPosASL getPosASLW visiblePosition getPosVisual visiblePositionASL locationPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note