scriptNull: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 18: Line 18:
<code>[] spawn
<code>[] spawn
{
{
_script = [[scriptNull]];
_script = scriptNull;
[[for]] "_i" [[from]] 1 [[to]] 10 [[do]] {
[[for]] "_i" [[from]] 1 [[to]] 10 [[do]] {
[[waitUntil]] {[[isNull]] _script};
[[waitUntil]] {[[isNull]] _script};
Line 30: Line 30:
};</code>
};</code>


|x2= <code>[[if]] ([[scriptDone]] (_obj [[getVariable]] ["objScript", [[scriptNull]]])) [[then]] {
|x2= <code>if ([[scriptDone]] (_obj [[getVariable]] ["objScript", [[scriptNull]]])) [[then]] {
_obj [[setVariable]] ["objScript", _obj [[spawn]] {
_obj [[setVariable]] ["objScript", _obj [[spawn]] {
[[waitUntil]] {[[damage]] _this > 0.9};
[[waitUntil]] {[[damage]] _this > 0.9};

Revision as of 14:00, 12 May 2022

Hover & click on the images for description

Description

Description:
A non-existing Script or script that has finished (scriptDone). To compare non-existent scripts use isNull or isEqualTo:
Groups:
Variables

Syntax

Syntax:
scriptNull
Return Value:
Script - NULL script

Examples

Example 1:
Wait until previous script is finished before starting a new one: [] spawn { _script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = _i spawn { hint format ["script %1 started", _this]; sleep 1; hint format ["script %1 finished", _this]; sleep 0.2; }; }; };
Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };
Example 3:
str scriptNull; // <NULL-script>

Additional Information

See also:
controlNull displayNull grpNull locationNull objNull taskNull teamMemberNull configNull typeName isNull scriptDone spawn execVM

Notes

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