setLightAmbient: Difference between revisions

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<dl class="command_description">
<dl class="command_description">
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<dd class="notedate">Posted on Dec 1, 2006 - 16:42
<dt class="note">'''[[User:Feersum|Feersum]]'''<dd class="note">
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"
<br>for example:
<code>_light = "#lightpoint" [[createVehicleLocal]] pos;
_light [[setLightBrightness]] 1.0;
_light [[setLightAmbient]] [0.0, 1.0, 0.0];
_light [[setLightColor]] [0.0, 1.0, 0.0];
_light [[lightAttachObject]] [_object, [0,0,0]];
</code>
<dd class="notedate">Posted on Aug 17, 2007 - 07:15
<dt class="note">'''[[User:ColonelSandersLite|ColonelSandersLite]]'''<dd class="note"><br>
<dt class="note">'''[[User:ColonelSandersLite|ColonelSandersLite]]'''<dd class="note"><br>
To clarify:<br>
To clarify:<br>
setLightAmbient - Terrain and surrounding objects are bathed in this colour.<br>
[[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br>
setLightColor - Controls the "haze" seen around the lightsource (ex flares).<br>
[[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).<br>
 
 
Light can be created with command createVehicle with special vehicle class "#lightpoint"
 
for example:
 
_light = "#lightpoint" createVehicleLocal pos;
 
_light setLightBrightness 1.0;
 
_light setLightAmbient[0.0, 1.0, 0.0];
 
_light setLightColor[0.0, 1.0, 0.0];
 
_light lightAttachObject [_object, [0,0,0]]
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</dl>
</dl>

Revision as of 04:03, 25 March 2014

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Set ambient color of light.
Groups:
Uncategorised

Syntax

Syntax:
light setLightAmbient [r, g, b]
Parameters:
light: Object
[r, g, b]: Array
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Aug 17, 2007 - 07:15
ColonelSandersLite

To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).

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