setLightColor: Difference between revisions

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|arg= local |MPARGUMENTS=
|arg= local |MPARGUMENTS=
|eff= local |Multiplayer Effects=
|eff= local |Multiplayer Effects=
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| Set diffuse color of light. Illuminates surfaces that are facing the light.|DESCRIPTION=
| Set diffuse color of light. Illuminates surfaces that are facing the light. |DESCRIPTION=
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| light '''setLightColor''' [r, g, b] |SYNTAX=
| light [[setLightColor]] [r, g, b] |SYNTAX=


|p1= light: [[Object]] |PARAMETER1=
|p1= light: [[Object]] |PARAMETER1=


|p2= [r, g, b]: [[Array]] |PARAMETER2=
|p2= [r, g, b]: [[Array]] of [[Number]]s |PARAMETER2=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=


|x1= <code>myLight setLightColor [0.5,0,0]; //produces red</code> |EXAMPLE1=
|x1= <code>myLight setLightColor [0.5,0,0]; {{cc|produces red}}</code> |EXAMPLE1=
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<h3 style="display:none">Bottom Section</h3>
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[[Category:Scripting Commands|SETLIGHTCOLOR]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP Elite |SETLIGHTCOLOR]]
[[Category:Scripting Commands OFP Elite |{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Armed Assault|SETLIGHTCOLOR]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Lights]]

Revision as of 23:49, 19 July 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Set diffuse color of light. Illuminates surfaces that are facing the light.
Groups:
Uncategorised

Syntax

Syntax:
light setLightColor [r, g, b]
Parameters:
light: Object
[r, g, b]: Array of Numbers
Return Value:
Nothing

Examples

Example 1:
myLight setLightColor [0.5,0,0]; // produces red

Additional Information

See also:
setLightAmbientsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Aug 17, 2007 - 07:15
ColonelSandersLite

To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Posted on Mar 24, 2014 - 23:58
ffur2007slx2_5
1. In ArmA3 ver 1.14 setLightColor will also change the color of the flare when setLightUseFlare, setLightFlareSize and setLightFlareMaxDistance were used on the same light source. For example: _light setLightUseFlare true; _light setLightFlareSize 2; _light setLightFlareMaxDistance 60; _light setLightColor [1, 1, 1];
2. When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.

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