setLightColor: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 43: Line 43:
|x1= <code>myLight setLightColor [0.5,0,0]; {{cc|produces red}}</code>
|x1= <code>myLight setLightColor [0.5,0,0]; {{cc|produces red}}</code>


|seealso= [[setLightAmbient]] [[setLightBrightness]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]], [[setLightIR]]
|seealso= [[setLightAmbient]] [[setLightBrightness]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]], [[setLightDayLight]], [[setLightIR]]
}}
}}



Revision as of 20:24, 20 January 2022

Hover & click on the images for description

Description

Description:
Set diffuse color of light. Illuminates surfaces that are facing the light.
Groups:
Lights

Syntax

Syntax:
light setLightColor [r, g, b]
Parameters:
light: Object
[r, g, b]: Array of Numbers
r: Number
g: Number
b: Number
Return Value:
Nothing

Examples

Example 1:
myLight setLightColor [0.5,0,0]; // produces red

Additional Information

See also:
setLightAmbient setLightBrightness lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistancesetLightDayLightsetLightIR

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Aug 17, 2007 - 07:15
ColonelSandersLite
To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Posted on Mar 24, 2014 - 23:58
ffur2007slx2_5
1. In Arma 3 ver 1.14 setLightColor will also change the color of the flare when setLightUseFlare, setLightFlareSize and setLightFlareMaxDistance were used on the same light source. For example: _light setLightUseFlare true; _light setLightFlareSize 2; _light setLightFlareMaxDistance 60; _light setLightColor [1, 1, 1];
2. When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.