setLightColor: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 31: Line 31:
<dt class="note">'''[[User:ColonelSandersLite|ColonelSandersLite]]'''<dd class="note"><br>
<dt class="note">'''[[User:ColonelSandersLite|ColonelSandersLite]]'''<dd class="note"><br>
To clarify:<br>
To clarify:<br>
setLightAmbient - Terrain and surrounding objects are bathed in this colour.<br>
[[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br>
setLightColor - Controls the "haze" seen around the lightsource (ex flares).<br>
[[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).<br>
<dd class="notedate">Posted on Dec 1, 2006 - 16:42
<dd class="notedate">Posted on Dec 1, 2006 - 16:42
<dt class="note">'''[[User:Feersum|Feersum]]'''<dd class="note">
<dt class="note">'''[[User:Feersum|Feersum]]'''<dd class="note">

Revision as of 17:55, 24 March 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Set diffuse color of light.
Groups:
Uncategorised

Syntax

Syntax:
light setLightColor [r, g, b]
Parameters:
light: Object
[r, g, b]: Array
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
setLightAmbientsetLightBrightnesslightAttachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

ColonelSandersLite

To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];

Bottom Section