setMarkerPolyline: Difference between revisions

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m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|")
m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|")
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|p1= marker: [[String]]
|p1= marker: [[String]]
|p2= path: [[Array]] - <tt>[x1, y1, x2, y2, ... xn, yn]</tt>{{Important| Be aware that this command expects an array with a minimum array size of 4 elements and that the array count always needs to be dividable by 4
|p2= path: [[Array]] - <tt>[x1, y1, x2, y2, ... xn, yn]</tt>{{Feature|important| Be aware that this command expects an array with a minimum array size of 4 elements and that the array count always needs to be dividable by 4
  and return a whole number.}}
  and return a whole number.}}
|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 03:12, 7 February 2021

-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 2.01|2.01]]
Hover & click on the images for description

Description

Description:
Sets a polyline marker's path.
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
marker setMarkerPolyline path
Parameters:
marker: String
path: Array - [x1, y1, x2, y2, ... xn, yn]
Be aware that this command expects an array with a minimum array size of 4 elements and that the array count always needs to be dividable by 4 and return a whole number.
Return Value:
Nothing

Examples

Example 1:
Changes "marker_1" into a polyline and draws a sine curve on your position"marker_1" setMarkerShape "polyline"; private _return = [] ; for "_i" from 0 to 100 step 0.1 do { _return pushBack (_i + getPos player#0); _return pushBack ((sin (_i*10))*10 + getPos player#1); } ; "marker_1" setMarkerPolyline _return;

Additional Information

See also:
markerPolyline setMarkerPolylineLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 2.01]][[ Category: arma3dev: New Scripting Commands | SETMARKERPOLYLINE]][[ Category: arma3dev: Scripting Commands | SETMARKERPOLYLINE]]