setMarkerPolyline: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "</br>" to "<br>")
(getPos...oof)
Line 24: Line 24:


[[for]] "_i" [[from]] 0 [[to]] 100 [[step]] 0.1 do {
[[for]] "_i" [[from]] 0 [[to]] 100 [[step]] 0.1 do {
_return [[pushBack]] (_i + [[getPos]] [[player]]#0);
_return [[pushBack]] (_i + [[getPosASL]] [[player]]#0);
_return [[pushBack]] ((sin (_i*10))*10 + [[getPos]] [[player]]#1);
_return [[pushBack]] ((sin (_i*10))*10 + [[getPosASL]] [[player]]#1);
} ;
} ;



Revision as of 23:11, 2 October 2021

Hover & click on the images for description

Description

Description:
Sets a polyline marker's path.
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
marker setMarkerPolyline path
Parameters:
marker: String
path: Array - [x1, y1, x2, y2, ... xn, yn]
Be aware that this command expects an array with a minimum array size of 4 and that the array count always needs to be dividable by 2 and return a whole number.
Code: count path >= 4 && count path mod 2 == 0; // true → valid path
Return Value:
Nothing

Examples

Example 1:
Changes "marker_1" into a polyline and draws a sine curve on your position"marker_1" setMarkerShape "polyline"; private _return = [] ; for "_i" from 0 to 100 step 0.1 do { _return pushBack (_i + getPosASL player#0); _return pushBack ((sin (_i*10))*10 + getPosASL player#1); } ; "marker_1" setMarkerPolyline _return;

Additional Information

See also:
markerPolyline setMarkerPolylineLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note