setMissileTarget: Difference between revisions

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{{Command|Comments=
{{RV|type=command


| arma3 |Game=
|game1= arma3
|version1= 1.92


|1.92|Game Version =
|gr1= Object Manipulation


|arg=  |Multiplayer Arguments =
|gr2= Weapons


|eff=  |Multiplayer Effects =
|descr= Sets a guided missile target. Does not work for all types of missiles. If the target is dead, it is ignored. The target has to be inside the missile's configured targeting cone for the command to work.


|serverExec=  |Multiplayer Execution ("server" or empty)=
|s1= munition [[setMissileTarget]] target


|gr1= Object Manipulation |GROUP1=
|p1= munition: [[Object]]


|gr2= Weapons |GROUP2=
|p2= target: [[Object]] - [[objNull]] to cancel targeting


| Sets a guided missile target. Doesn't work for all types of missiles. If target is dead, target is ignored. The target has to be inside configured missile targeting cone for command to work. |Description=
|r1= [[Boolean]] - [[true]] if successful


| munition [[setMissileTarget]] target |Syntax=
|x1= <sqf>missile1 setMissileTarget tank1;</sqf>


|p1= munition: [[Object]]
|x2= <sqf>
_missile = createVehicle ["Missile_AGM_01_F", player modelToWorld [0,0,50], [], 0, "CAN_COLLIDE"];
_missile setDir getDir player;
_tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F", player modelToWorld [0,300,0], [], 0, "CAN_COLLIDE"];
_tgt setVehicleTiPars [1, 1, 1];
[_missile, _tgt] spawn {
params ["_missile", "_tgt"];
sleep 0.1;
_missile setMissileTarget _tgt;
};
</sqf>


|p2= target: [[Object]]
|x3= <sqf>_missile setMissileTarget objNull; // cancels targeting</sqf>


| [[Boolean]] - [[true]] if succeessful |Return Value=
|seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]]
 
|x1= <code>missile1 [[setMissileTarget]] tank1;</code> |Example 1=
 
|x2= <code>_missile = [[createVehicle]] ["Missile_AGM_01_F",[[player]] [[modelToWorld]] [0,0,50],[],0,"CAN_COLLIDE"];
_tgt = [[createVehicle]] ["O_APC_Wheeled_02_rcws_v2_F",[[player]] [[modelToWorld]] [0,300,0],[],0,"CAN_COLLIDE"];
_tgt [[setVehicleTiPars]] [1,1,1];
[_missile,_tgt] [[spawn]] {
[[params]] ["_missile","_tgt"];
[[sleep]] 0.1;
_missile [[setMissileTarget]] _tgt;
};</code>|Example 2=
 
| [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]] |See Also=
}}
}}
<dl class="command_description">
<!-- BEGIN Note Section -->
<!-- For example:
<dd class="notedate">Posted on Month Day, Year - Time (UTC)</dd>
<dt class="note">[[User:User Name|User Name]]</dt>
<dd class="note">This is an example note. It is true and verifiable, and contains a little code snippet.
<code>[[if]] ([[_this]] == anExample) [[then]] { [[hint]] "Leave it here for others to read"; };</code></dd>
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<!-- END Note Section -->
</dl>
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 13:00, 15 November 2022

Hover & click on the images for description

Description

Description:
Sets a guided missile target. Does not work for all types of missiles. If the target is dead, it is ignored. The target has to be inside the missile's configured targeting cone for the command to work.
Groups:
Object ManipulationWeapons

Syntax

Syntax:
munition setMissileTarget target
Parameters:
munition: Object
target: Object - objNull to cancel targeting
Return Value:
Boolean - true if successful

Examples

Example 1:
missile1 setMissileTarget tank1;
Example 2:
_missile = createVehicle ["Missile_AGM_01_F", player modelToWorld [0,0,50], [], 0, "CAN_COLLIDE"]; _missile setDir getDir player; _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F", player modelToWorld [0,300,0], [], 0, "CAN_COLLIDE"]; _tgt setVehicleTiPars [1, 1, 1]; [_missile, _tgt] spawn { params ["_missile", "_tgt"]; sleep 0.1; _missile setMissileTarget _tgt; };
Example 3:
_missile setMissileTarget objNull; // cancels targeting

Additional Information

See also:
missileTargetPos setMissileTargetPos missileTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note