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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma |Game name=
|game1= arma1
|version1= 1.08


|1.08|Game version=
|game2= arma2
|version2= 1.00


|arg= global |Multiplayer Arguments=
|game3= arma2oa
|version3= 1.50


|eff= local |Multiplayer Effects=
|game4= tkoh
|version4= 1.00


|gr1= Unit Identity |GROUP1=
|game5= arma3
____________________________________________________________________________________________
|version5= 0.50


| Sets the name of a location or a person. In Arma 3 this can be used to set [[name]] of a person but only in single player. |DESCRIPTION=
|arg= global
____________________________________________________________________________________________


| object '''setName''' name |SYNTAX=
|eff= local


|p1= object: [[Object]] |PARAMETER1=
|gr1= Unit Identity
|p2= name: [[String]] |PARAMETER2=


|[[Nothing]] |RETURNVALUE=
|gr2= Locations
____________________________________________________________________________________________


|s2= unit '''setName''' [name, firstName, lastName] |Alternative Syntax=
|descr= Sets the name of a location or a person (person only in single player).


|p21= unit: [[Object]] |PARAMETER1=
|s1= thing [[setName]] name
|p22= [name, firstName, lastName]: [[Array]] |=
|p23= name: [[String]] |PARAMETER2=
|p24= firstName: [[String]] |PARAMETER3=
|p25= lastName: [[String]] |PARAMETER4=


|r2= [[Nothing]] |RETURNVALUE2=
|p1= thing: [[Location]] or {{GVI|arma3|1.02|size= 0.75}} [[Object]]


|s3= location '''setName''' name |SYNTAX3=
|p2= name: [[String]]


|p41= location: [[Location]] |PARAMETER1=
|r1= [[Nothing]]
|p42= name: [[String]] |PARAMETER2=


|r3=[[Nothing]] |RETURNVALUE=
|s2= unit [[setName]] [name, firstName, lastName]
____________________________________________________________________________________________
 
|x1= <code>myLocation [[setName]] "My Location Name";</code> |EXAMPLE1=
|x2= <code>[[player]] [[setName]] "New Name";</code> |EXAMPLE2=
|x3= <code>[[player]] [[setName]] ["Ben Kerry","Ben","Kerry"];</code> |EXAMPLE3=
____________________________________________________________________________________________


| [[name]], [[nameSound]], [[setNameSound]], [[setIdentity]] |SEEALSO=
|s2since= arma3 1.02


}}
|p21= unit: [[Object]]


<h3 style="display:none">Notes</h3>
|p22= name: [[String]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on July 9, 2010‎
|p23= firstName: [[String]]
<dt class="note">[[User:kju|kju]]
<dd class="note">Appears to be only for the 3d editor.


<dd class="notedate">Posted on September 19, 2013‎
|p24= lastName: [[String]]
<dt class="note">[[User:Druid|Druid]]
<dd class="note">Support of a person as the first parameter from Arma 3 v. 1.02.


<dd class="notedate">Posted on April 12, 2014
|r2= [[Nothing]]
<dt class="note">[[User:Waffle SS.|Waffle SS.]]
<dd class="note">Seems to have no effect on players in Multiplayer. (Arma 3 v1.00)


<dd class="notedate">Posted on August 18, 2014
|x1= <sqf>myLocation setName "My Location Name";</sqf>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]
<dd class="note">Only last name will appear in command bar i.e. this setname _mynameArray will display _mynameArray select 2. If setname is used with a string : this setname "blah", nothing occurs in command bar and default randomized name is displayed.
<br><br>
Dealing with the units' names in a script, _x (in a foreach units group, for example) will return the "object" as B ALFA 4-1:2 or the name written in ai unit name field in editor (if exists). This context is rather a "variable name" for each object (ai) than an "identity name" as given via setname function.
<BR><BR>


<!-- Note Section END -->
|x2= <sqf>player setName "New Name";</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|x3= <sqf>player setName ["Ben Kerry","Ben","Kerry"];</sqf>


|seealso= [[name]] [[nameSound]] [[setNameSound]] [[setIdentity]]
}}


[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{Note
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
|user= Pierre MGI
[[Category:Command_Group:_Locations|{{uc:{{PAGENAME}}}}]]
|timestamp= 20140818221500
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
|text= Only last name will appear in command bar i.e. <sqf inline>this setName _myNameArray</sqf> will display <sqf inline>_myNameArray select 2</sqf>.
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
If [[setName]] is used with a string e.g <sqf inline>this setName "blah"</sqf>, nothing occurs in the command bar and the default randomized name is displayed.<br><br>
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
Dealing with the units' names in a script, _x (in a <sqf inline>forEach units _group</sqf>, for example) will return the "object" as {{hl|B ALFA 4-1:2}} or the name written in ai unit name field in editor (if exists).
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
This context is rather a "variable name" for each object (ai) than an "identity name" as given ''via'' the [[setName]] command.
}}

Latest revision as of 19:35, 20 April 2023

Hover & click on the images for description

Description

Description:
Sets the name of a location or a person (person only in single player).
Groups:
Unit IdentityLocations

Syntax

Syntax:
thing setName name
Parameters:
thing: Location or Arma 3 logo black.png1.02 Object
name: String
Return Value:
Nothing

Alternative Syntax

Syntax:
unit setName [name, firstName, lastName]
Parameters:
unit: Object
name: String
firstName: String
lastName: String
Return Value:
Nothing

Examples

Example 1:
myLocation setName "My Location Name";
Example 2:
player setName "New Name";
Example 3:
player setName ["Ben Kerry","Ben","Kerry"];

Additional Information

See also:
name nameSound setNameSound setIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Pierre MGI - c
Posted on Aug 18, 2014 - 22:15 (UTC)
Only last name will appear in command bar i.e. this setName _myNameArray will display _myNameArray select 2. If setName is used with a string e.g this setName "blah", nothing occurs in the command bar and the default randomized name is displayed.

Dealing with the units' names in a script, _x (in a forEach units _group, for example) will return the "object" as B ALFA 4-1:2 or the name written in ai unit name field in editor (if exists). This context is rather a "variable name" for each object (ai) than an "identity name" as given via the setName command.