setSide: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "haven't" to "have not")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|1.08|Game version=
|1.08


|arg= |Multiplayer Arguments=
|arg=


|eff= |Multiplayer Effects=
|eff=


|gr1= Sides |GROUP1=
|gr1= Sides


|gr2= Locations |GROUP2=
|gr2= Locations


| Sets a location's [[Side|side]]. The default side is Unknown.|DESCRIPTION=
| Sets a location's [[Side|side]]. The default side is Unknown.


| location '''setSide''' side |SYNTAX=
| location '''setSide''' side


|p1= location: [[Location]] |PARAMETER1=
|p1= location: [[Location]]
|p2= side: [[Side]] |PARAMETER2=
|p2= side: [[Side]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>myLocation [[setSide]] [[resistance]]</code> |EXAMPLE1=
|x1= <code>myLocation [[setSide]] [[resistance]]</code>


| [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideUnknown]], [[sideFriendly]], [[sideEnemy]], [[playerSide]], [[side location]], [[Side relations]], [[independent]] |SEEALSO=
| [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideUnknown]], [[sideFriendly]], [[sideEnemy]], [[playerSide]], [[side location]], [[Side relations]], [[independent]]


}}
}}

Revision as of 12:10, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets a location's side. The default side is Unknown.
Groups:
SidesLocations

Syntax

Syntax:
location setSide side
Parameters:
location: Location
side: Side
Return Value:
Nothing

Examples

Example 1:
myLocation setSide resistance

Additional Information

See also:
SidesidewesteastresistanceciviliansideUnknownsideFriendlysideEnemyplayerSideside locationSide relationsindependent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 16:00, 3 December 2013 (CEST)
Ondřejkuzel
For units, vehicles you can use: "array joinSilent createGroup Side", e.g. in init: "[this] joinSilent createGroup EAST;" described in the note below
Posted on 19:05, 6 August 2009 (CEST)
Jtgibson
This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. setSide does not work for men, vehicles, etc.: it is intended for locations (i.e., territory). If you want to switch a unit's (e.g., the player's) side in the middle of a battle, make the unit joinSilent a group on the given side instead. If you want the unit to become the group leader after joining, use selectLeader. I have not tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.)