setTriggerType: Difference between revisions

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| Sets the type of action processed by the trigger after activation (no action, a waypoints switch or an end of mission):
| Sets the type of action processed by the trigger after activation (no action, a waypoints switch or an end of mission):


* "NONE"
* <tt>"NONE"</tt>
* "EAST G" - Guarded by OPFOR - (It is better to use [[createGuardedPoint]] instead)
* <tt>"EAST G"</tt> - Guarded by OPFOR - (It is better to use [[createGuardedPoint]] instead)
* "WEST G" - Guarded by BLUFOR - (It is better to use [[createGuardedPoint]] instead)
* <tt>"WEST G"</tt> - Guarded by BLUFOR - (It is better to use [[createGuardedPoint]] instead)
* "GUER G" - Guarded by Independent - (It is better to use [[createGuardedPoint]] instead)
* <tt>"GUER G"</tt> - Guarded by Independent - (It is better to use [[createGuardedPoint]] instead)
* "SWITCH" - Switch waypoints/break loop (see [[ArmA:_Mission_Editor#Triggers_Mode_.28F3.29|Triggers]])
* <tt>"SWITCH"</tt> - Switch waypoints/break loop (see [[ArmA:_Mission_Editor#Triggers_Mode_.28F3.29|Triggers]])
* "END1" - End #1
* <tt>"END1"</tt> - End #1
* "END2" - End #2
* <tt>"END2"</tt> - End #2
* "END3" - End #3
* <tt>"END3"</tt> - End #3
* "END4" - End #4
* <tt>"END4"</tt> - End #4
* "END5" - End #5
* <tt>"END5"</tt> - End #5
* "END6" - End #6
* <tt>"END6"</tt> - End #6
* "LOOSE" - Lose //it is not a typo on the wiki, it is indeed misspelt in the game engine.
* <tt>"LOOSE"</tt> - Lose //it is not a typo on the wiki, it is indeed misspelt in the game engine.
* "WIN" - (not found in ArmA)
* <tt>"WIN"</tt> - (Not in editor. Valid enum name but when set, defaults to <tt>"END1"</tt>)
|DESCRIPTION=
|DESCRIPTION=
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Revision as of 14:44, 29 September 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Sets the type of action processed by the trigger after activation (no action, a waypoints switch or an end of mission):
  • "NONE"
  • "EAST G" - Guarded by OPFOR - (It is better to use createGuardedPoint instead)
  • "WEST G" - Guarded by BLUFOR - (It is better to use createGuardedPoint instead)
  • "GUER G" - Guarded by Independent - (It is better to use createGuardedPoint instead)
  • "SWITCH" - Switch waypoints/break loop (see Triggers)
  • "END1" - End #1
  • "END2" - End #2
  • "END3" - End #3
  • "END4" - End #4
  • "END5" - End #5
  • "END6" - End #6
  • "LOOSE" - Lose //it is not a typo on the wiki, it is indeed misspelt in the game engine.
  • "WIN" - (Not in editor. Valid enum name but when set, defaults to "END1")
Groups:
Uncategorised

Syntax

Syntax:
trigger setTriggerType action
Parameters:
trigger: Object
action: String
Return Value:
Nothing

Examples

Example 1:
_trigger setTriggerType "END1"

Additional Information

See also:
triggerTypecreateTriggersetTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutcreateGuardedPointtriggerIntervalsetTriggerIntervalenableSimulationsimulationEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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