setUnitTrait: Difference between revisions

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{{Command|Comments=
{{Command
|arma3|Game name=
|arma3
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|1.58
|arg= local |MPARGUMENTS=
|arg= local
|eff= global |MPeff=
|eff= global


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a [[Bool|bool]].<br><br>
| Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a [[Bool|bool]].<br><br>
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*[[Boolean]] '''UAVHacker''' - Ability to hack drones, equivalent to <tt>uavHacker <nowiki>=</nowiki> 1;</tt> in CfgVehicles
*[[Boolean]] '''UAVHacker''' - Ability to hack drones, equivalent to <tt>uavHacker <nowiki>=</nowiki> 1;</tt> in CfgVehicles


|DESCRIPTION=
 
|unit [[setUnitTrait]] [skillName, value, isCustom] |SYNTAX=
|unit [[setUnitTrait]] [skillName, value, isCustom]
|p1= unit: [[Object]] - The unit whose trait should be set
|p1= unit: [[Object]] - The unit whose trait should be set
|p2= skillName: [[String]] - Name of the skill |PARAMETER2=
|p2= skillName: [[String]] - Name of the skill
|p3= value: [[Boolean]] or [[Number]] - Value (see above) |PARAMETER3=
|p3= value: [[Boolean]] or [[Number]] - Value (see above)
|p4= isCustom (optional): [[Boolean]] - Must be set to [[true]] in case of custom|= Param 4
|p4= isCustom (optional): [[Boolean]] - Must be set to [[true]] in case of custom|= Param 4
| Nothing |RETURNVALUE=
| Nothing
|x1= <code>[[player]] [[setUnitTrait]] ["Medic",[[true]]];</code>|EXAMPLE1=
|x1= <code>[[player]] [[setUnitTrait]] ["Medic",[[true]]];</code>
| [[getUnitTrait]] [[getAllUnitTraits]] |SEEALSO=
| [[getUnitTrait]] [[getAllUnitTraits]]
| |MPBEHAVIOUR=
|
}}
}}



Revision as of 12:11, 18 January 2021

Hover & click on the images for description

Description

Description:
Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.

Default traits are:
  • Number audibleCoef - A lower value means the unit is harder to hear
  • Number camouflageCoef - A lower value means the unit is harder to spot
  • Number loadCoef - Equipment weight multiplier affecting fatigue and stamina
  • Boolean engineer - Ability to partially repair vehicles with toolkit, equivalent to engineer = 1; in CfgVehicles
  • Boolean explosiveSpecialist - Ability to defuse mines with toolkit, equivalent to canDeactivateMines = 1; in CfgVehicles
  • Boolean medic - Ability to treat self and others with medikit, equivalent to attendant = 1; in CfgVehicles
  • Boolean UAVHacker - Ability to hack drones, equivalent to uavHacker = 1; in CfgVehicles
Groups:
Object Manipulation

Syntax

Syntax:
unit setUnitTrait [skillName, value, isCustom]
Parameters:
unit: Object - The unit whose trait should be set
skillName: String - Name of the skill
value: Boolean or Number - Value (see above)
isCustom (optional): Boolean - Must be set to true in case of custom
Return Value:
Nothing

Examples

Example 1:
player setUnitTrait ["Medic",true];

Additional Information

See also:
getUnitTrait getAllUnitTraits

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Notes


Posted on April 27, 2016 - 18:12 (UTC)
R3vo
The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.
Posted on October 20, 2017 - 05:49 (UTC)
Midnight
explosiveSpecialist trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot.