setVehiclePosition: Difference between revisions

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| Moves the object to a given position (same as [[createVehicle]] placement algorithm). Uses either the position that's defined by the ''position'' param, or one of the marker positions from the markers array. The object is placed inside a circle with ''position'' as its center and ''placement'' as its radius. The type of placement could also be controlled with ''special'' |= Description
| Moves the object to a given position (same as [[createVehicle]] placement algorithm). Uses either the position that's defined by the ''position'' param, or one of the marker positions from the markers array. The object is placed inside a circle with ''position'' as its center and ''placement'' as its radius. The type of placement could also be controlled with ''special''.
<br><br>
If position is in water and vehicle can float, it is placed on water surface, otherwise it is placed on the ground, even if ground is under water. If roof surfaces support walking, units will be placed on roofs if such position is given. |= Description
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|p2= [position, markers, placement, special]: [[Array]] |= Parameter 1
|p2= [position, markers, placement, special]: [[Array]] |= Parameter 1


|p3= position: [[Position]], [[Position2D]] or [[Object]] - Desired placement position |= Parameter 3
|p3= position: [[Position]], [[Position2D]] or [[Object]] - Desired placement position. If object is given, object position is used for ''position''. In any case, only ''x'' and ''y'' are considered. |= Parameter 3


|p4= markers: [[Array]] - If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used.|= Parameter 4
|p4= markers: [[Array]] - If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used.|= Parameter 4


|p5= placement: [[Number]] - The vehicle is placed inside a circle with given position as center and placement as its radius|= Parameter 5
|p5= placement: [[Number]] - The vehicle is randomly placed inside a circle with given position as center and placement as its radius|= Parameter 5
 
|p6= special (Optional): [[String]] - <tt>"NONE"</tt>, <tt>"FLY"</tt>, <tt>"FORM"</tt>, <tt>"CAN_COLLIDE"</tt>. <tt>"CAN_COLLIDE"</tt> creates the vehicle exactly where asked, not checking if others objects can cross its 3D model. Default: <tt>"NONE"</tt>|= Parameter 6


|p6= special (Optional): [[String]] - Could be one of the following:
* <tt>"NONE"</tt> - will look for suitable empty position near given position (subject to other placement params) before placing vehicle there.
* <tt>"CAN_COLLIDE"</tt> places vehicle at given position (subject to other placement params), without checking if others objects can cross its 3D model.
* <tt>"FLY"</tt> - if vehicle is capable of flying and has crew, it will be made airborne at default height.
If ''special'' is "" or not specified, default <tt>"NONE"</tt> is used.|= Parameter 6


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 20:15, 22 June 2015

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Moves the object to a given position (same as createVehicle placement algorithm). Uses either the position that's defined by the position param, or one of the marker positions from the markers array. The object is placed inside a circle with position as its center and placement as its radius. The type of placement could also be controlled with special.

If position is in water and vehicle can float, it is placed on water surface, otherwise it is placed on the ground, even if ground is under water. If roof surfaces support walking, units will be placed on roofs if such position is given.
Groups:
Uncategorised

Syntax

Syntax:
object setVehiclePosition [position, markers, placement, special]
Parameters:
object: Object
[position, markers, placement, special]: Array
position: Position, Position2D or Object - Desired placement position. If object is given, object position is used for position. In any case, only x and y are considered.
markers: Array - If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used.
placement: Number - The vehicle is randomly placed inside a circle with given position as center and placement as its radius
special (Optional): String - Could be one of the following:
  • "NONE" - will look for suitable empty position near given position (subject to other placement params) before placing vehicle there.
  • "CAN_COLLIDE" places vehicle at given position (subject to other placement params), without checking if others objects can cross its 3D model.
  • "FLY" - if vehicle is capable of flying and has crew, it will be made airborne at default height.
If special is "" or not specified, default "NONE" is used.
Return Value:
Nothing

Examples

Example 1:
player setVehiclePosition [[1000,2000], ["Pos1","Pos2","Pos3"], 0, "CAN_COLLIDE"]; Will place the player at either [1000,2000], or one of the three markers positions.
Example 2:
heli setVehiclePosition [player, [], 0, "FLY"];

Additional Information

See also:
setPoscreateUnitsetPosASLsetPosWorldsetPosWorldcreateVehicle

Notes

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Notes

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