triggerAttachVehicle: Difference between revisions

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[[Category:Scripting Commands|TRIGGERATTACHVEHICLE]]
{{RV|type=command
[[Category:Scripting Commands OFP Elite |TRIGGERATTACHVEHICLE]]
[[Category:Scripting Commands ArmA|TRIGGERATTACHVEHICLE]]


|game1= arma1
|version1= 1.00


|game2= arma2
|version2= 1.00


<h2 style="color:#000066">'''''trigger'' triggerAttachVehicle ''[] or [vehicle]'''''</h2>
|game3= arma2oa
|version3= 1.50


|game4= tkoh
|version4= 1.00


'''Operand types:'''
|game5= arma3
|version5= 0.50


'''trigger:''' [[Object]]
|arg= global
|eff= local


'''[] or [vehicle]:''' [[Array]]
|gr1= Triggers


'''Type of returned value:'''
|descr=Specifies the entity which will activate the selected trigger.<br>
*If '''[]''' is given, the trigger is decoupled from the assigned vehicle (example 2).
*If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it is changed to '''"NONE"'''.
*If '''[vehicle]''' is given, the trigger is coupled to the vehicle or its group.
*When the source is '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it is coupled to the group, otherwise it is coupled to the vehicle and the source is changed to '''"VEHICLE"'''.


Nothing
|s1= triggerName [[triggerAttachVehicle]] objects


'''Compatibility:'''
|p1= triggerName: [[Object]]


Version 1.86 required.
|p2= objects: [[Array]]


'''Description:'''
|r1= [[Nothing]]


If [] is given, the trigger is detached from the assigned vehicle.
|x1= <sqf>trigger triggerAttachVehicle [player];</sqf>


If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it's changed to "NONE".
|x2= <sqf>trigger triggerAttachVehicle [];</sqf>


If [vehicle] is given, the trigger is attached to the vehicle or its group.
|seealso= [[attachObject]] [[attachTo]] [[attachedObjects]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[attachedObject]] [[triggerAttachedVehicle]] [[triggerAttachObject]] [[triggerInterval]] [[setTriggerInterval]]
 
}}
When the source is "GROUP", "LEADER" or "MEMBER", it's attached to the group, otherwise it's attached to the vehicle and the source is changed to "VEHICLE".
 
 
'''Example:'''
 
trigger '''triggerAttachVehicle''' [player]

Latest revision as of 16:28, 13 May 2022

Hover & click on the images for description

Description

Description:
Specifies the entity which will activate the selected trigger.
  • If [] is given, the trigger is decoupled from the assigned vehicle (example 2).
  • If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it is changed to "NONE".
  • If [vehicle] is given, the trigger is coupled to the vehicle or its group.
  • When the source is "GROUP", "LEADER" or "MEMBER", it is coupled to the group, otherwise it is coupled to the vehicle and the source is changed to "VEHICLE".
Groups:
Triggers

Syntax

Syntax:
triggerName triggerAttachVehicle objects
Parameters:
triggerName: Object
objects: Array
Return Value:
Nothing

Examples

Example 1:
trigger triggerAttachVehicle [player];
Example 2:
trigger triggerAttachVehicle [];

Additional Information

See also:
attachObject attachTo attachedObjects attachedTo waypointAttachVehicle waypointAttachedVehicle lightAttachObject attachedObject triggerAttachedVehicle triggerAttachObject triggerInterval setTriggerInterval

Notes

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