tvSetCurSel: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \| *s2 *=" to "|r1=$1 |s2=")
m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=")
Line 29: Line 29:
|x2= <code>_ctrl [[tvSetCurSel]] [0,0,0];</code>
|x2= <code>_ctrl [[tvSetCurSel]] [0,0,0];</code>


|x3 = <code>[] [[spawn]]
|x3= <code>[] [[spawn]]
{
{
[[disableSerialization]];
[[disableSerialization]];

Revision as of 00:28, 11 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control - Tree View

Syntax

Syntax:
Syntax needed
Parameters:
idc: Number
path: Array of Numbers
Return Value:
Nothing

Alternative Syntax

Syntax:
control tvSetCurSel path
Parameters:
control: Control
path: Array of Numbers
Return Value:
Nothing

Examples

Example 1:
tvSetCurSel [101, [0]];
Example 2:
_ctrl tvSetCurSel [0,0,0];
Example 3:
[] spawn { disableSerialization; _CT_TREE = findDisplay 46 ctrlCreate ["RscTree", -1]; _CT_TREE ctrlSetPosition [0,0,0.3,1]; _CT_TREE ctrlCommit 0; _CT_TREE tvAdd [[],"Parent_A"]; _CT_TREE tvAdd [[0],"Child_A"]; _CT_TREE tvAdd [[0,0],"Grandchild_A"]; _CT_TREE tvAdd [[],"Parent_B"]; _CT_TREE tvAdd [[1],"Child_B"]; sleep 1; hint "SELECT [0,0,0]"; _CT_TREE tvSetCurSel [0,0,0]; sleep 2; hint "DESELECT ALL"; _CT_TREE tvSetCurSel [-1]; };

Additional Information

See also:
tvAddtvCleartvCollapsetvCounttvCurSeltvDatatvDeletetvExpandtvPicturetvSetDatatvSetPicturetvSetValuetvSorttvSortByValuetvTexttvValue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note