tvSetCurSel: Difference between revisions

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{{Command|Comments=
{{RV|type=command
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| arma3 |Game name=
|game1= arma3
|version1= 0.74


|0.74|Game version=
|gr1= GUI Control - Tree View


|gr1= GUI Control - Tree View |GROUP1=
|descr= Sets cursor to given item on given path. IDC means id of parent Tree View. To deselect all items use [-1] for the path param (''available since Arma 3 v1.56'')
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| Sets cursor to given item on given path. IDC means id of parent Tree View. To deselect all items use [-1] for the path param (''available since Arma 3 v1.55.133898'')|DESCRIPTION=
|s1= [[tvSetCurSel]] [idc, path]
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| [[tvSetCurSel]] [idc, path] |SYNTAX=
|p1= idc: [[Number]]


|p1= idc: [[Number]] |PARAMETER1=
|p2= path: [[Array]] of [[Number]]s


|p2= path: [[Array]] of [[Number]]s |PARAMETER2=
|r1= [[Nothing]]


| [[Nothing]] |RETURNVALUE=
|s2= control [[tvSetCurSel]] path
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|s2= control [[tvSetCurSel]] path |SYNTAX2=
|p21= control: [[Control]]


|p21= control: [[Control]] |PARAMETER21=
|p22= path: [[Array]] of [[Number]]s


|p22= path: [[Array]] of [[Number]]s |PARAMETER22=
|r2= [[Nothing]]


|r2= [[Nothing]] |RETURNVALUE2=
|x1= <sqf>tvSetCurSel [101, [0]];</sqf>
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|x1= <code>[[tvSetCurSel]] [101, [0]];</code> |EXAMPLE1=
|x2= <sqf>_ctrl tvSetCurSel [0,0,0];</sqf>


|x2= <code>_ctrl [[tvSetCurSel]] [0,0,0];</code> |EXAMPLE2=
|x3= <sqf>
 
[] spawn
|x3 = <code>[] [[spawn]]
{
{
[[disableSerialization]];
disableSerialization;
_CT_TREE = [[findDisplay]] 46 [[ctrlCreate]] ["RscTree", -1];
_CT_TREE = findDisplay 46 ctrlCreate ["RscTree", -1];
_CT_TREE [[ctrlSetPosition]] [0,0,0.3,1];
_CT_TREE ctrlSetPosition [0,0,0.3,1];
_CT_TREE [[ctrlCommit]] 0;
_CT_TREE ctrlCommit 0;
_CT_TREE [[tvAdd]] [<nowiki/>[],"Parent_A"];
_CT_TREE tvAdd [[],"Parent_A"];
_CT_TREE [[tvAdd]] [<nowiki/>[0],"Child_A"];
_CT_TREE tvAdd [[0],"Child_A"];
_CT_TREE [[tvAdd]] [<nowiki/>[0,0],"Grandchild_A"];
_CT_TREE tvAdd [[0,0],"Grandchild_A"];
_CT_TREE [[tvAdd]] [<nowiki/>[],"Parent_B"];
_CT_TREE tvAdd [[],"Parent_B"];
_CT_TREE [[tvAdd]] [<nowiki/>[1],"Child_B"];
_CT_TREE tvAdd [[1],"Child_B"];
[[sleep]] 1;
sleep 1;
[[hint]] "SELECT [0,0,0]";
hint "SELECT [0,0,0]";
_CT_TREE [[tvSetCurSel]] [0,0,0];
_CT_TREE tvSetCurSel [0,0,0];
[[sleep]] 2;
sleep 2;
[[hint]] "DESELECT ALL";
hint "DESELECT ALL";
_CT_TREE [[tvSetCurSel]] [-1];
_CT_TREE tvSetCurSel [-1];
};</code>|EXAMPLE3=
};
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</sqf>
 
| [[tvAdd]], [[tvClear]], [[tvCollapse]], [[tvCount]], [[tvCurSel]], [[tvData]], [[tvDelete]], [[tvExpand]], [[tvPicture]], [[tvSetData]], [[tvSetPicture]], [[tvSetValue]], [[tvSort]], [[tvSortByValue]], [[tvText]], [[tvValue]] |SEEALSO=


| |MPBEHAVIOUR=  
|seealso= [[tvAdd]] [[tvClear]] [[tvCollapse]] [[tvCount]] [[tvCurSel]] [[tvData]] [[tvDelete]] [[tvExpand]] [[tvPicture]] [[tvSetData]] [[tvSetPicture]] [[tvSetValue]] [[tvSort]] [[tvSortByValue]] [[tvText]] [[tvValue]]
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}}
}}

Latest revision as of 16:28, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets cursor to given item on given path. IDC means id of parent Tree View. To deselect all items use [-1] for the path param (available since Arma 3 v1.56)
Groups:
GUI Control - Tree View

Syntax

Syntax:
tvSetCurSel [idc, path]
Parameters:
idc: Number
path: Array of Numbers
Return Value:
Nothing

Alternative Syntax

Syntax:
control tvSetCurSel path
Parameters:
control: Control
path: Array of Numbers
Return Value:
Nothing

Examples

Example 1:
tvSetCurSel [101, [0]];
Example 2:
_ctrl tvSetCurSel [0,0,0];
Example 3:
[] spawn { disableSerialization; _CT_TREE = findDisplay 46 ctrlCreate ["RscTree", -1]; _CT_TREE ctrlSetPosition [0,0,0.3,1]; _CT_TREE ctrlCommit 0; _CT_TREE tvAdd [[],"Parent_A"]; _CT_TREE tvAdd [[0],"Child_A"]; _CT_TREE tvAdd [[0,0],"Grandchild_A"]; _CT_TREE tvAdd [[],"Parent_B"]; _CT_TREE tvAdd [[1],"Child_B"]; sleep 1; hint "SELECT [0,0,0]"; _CT_TREE tvSetCurSel [0,0,0]; sleep 2; hint "DESELECT ALL"; _CT_TREE tvSetCurSel [-1]; };

Additional Information

See also:
tvAdd tvClear tvCollapse tvCount tvCurSel tvData tvDelete tvExpand tvPicture tvSetData tvSetPicture tvSetValue tvSort tvSortByValue tvText tvValue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note