tvSetCurSel: Difference between revisions

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(→‎note: tv command family overview)
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 0.74


|0.74|= Game version
|gr1= GUI Control - Tree View


|arg= local |= Arguments in MP
|descr= Sets cursor to given item on given path. IDC means id of parent Tree View. To deselect all items use [-1] for the path param (''available since Arma 3 v1.56'')


|eff= local |= Effects in MP
|s1= [[tvSetCurSel]] [idc, path]
____________________________________________________________________________________________


| Sets cursor to given item on given path. IDC means id of parent Tree View. |= Description
|p1= idc: [[Number]]
____________________________________________________________________________________________


| [[tvSetCurSel]] [idc, [path]] |= Syntax
|p2= path: [[Array]] of [[Number]]s


|p1= [idc, [path]]: [[Array]] |= PARAMETER1
|r1= [[Nothing]]


|p2= idc: [[Number]] |= PARAMETER2
|s2= control [[tvSetCurSel]] path


|p3= [path]: [[Array]] - Array containing numbers. |= PARAMETER3
|p21= control: [[Control]]


| [[Nothing]] |= RETURNVALUE
|p22= path: [[Array]] of [[Number]]s
____________________________________________________________________________________________
| s2= _ctrl [[tvSetCurSel]] [path] |= Syntax


| p21= _ctrl: [[Control]] |= PARAMETER1
|r2= [[Nothing]]


| p22= [path]: [[Array]] of [[Number]] |= PARAMETER2
|x1= <sqf>tvSetCurSel [101, [0]];</sqf>


| r2= [[Nothing]] |= RETURNVALUE
|x2= <sqf>_ctrl tvSetCurSel [0,0,0];</sqf>
____________________________________________________________________________________________


|x3= <sqf>
[] spawn
{
disableSerialization;
_CT_TREE = findDisplay 46 ctrlCreate ["RscTree", -1];
_CT_TREE ctrlSetPosition [0,0,0.3,1];
_CT_TREE ctrlCommit 0;
_CT_TREE tvAdd [[],"Parent_A"];
_CT_TREE tvAdd [[0],"Child_A"];
_CT_TREE tvAdd [[0,0],"Grandchild_A"];
_CT_TREE tvAdd [[],"Parent_B"];
_CT_TREE tvAdd [[1],"Child_B"];
sleep 1;
hint "SELECT [0,0,0]";
_CT_TREE tvSetCurSel [0,0,0];
sleep 2;
hint "DESELECT ALL";
_CT_TREE tvSetCurSel [-1];
};
</sqf>


|x1= <code>[[tvSetCurSel]] [101, [0]];</code> |= Example 1
|seealso= [[tvAdd]] [[tvClear]] [[tvCollapse]] [[tvCount]] [[tvCurSel]] [[tvData]] [[tvDelete]] [[tvExpand]] [[tvPicture]] [[tvSetData]] [[tvSetPicture]] [[tvSetValue]] [[tvSort]] [[tvSortByValue]] [[tvText]] [[tvValue]]
 
|x2= <code>_ctrl [[tvSetCurSel]] [0,0,0];</code> |= Example 2
____________________________________________________________________________________________
 
| [[tvAdd]], [[tvClear]], [[tvCollapse]], [[tvCount]], [[tvCurSel]], [[tvData]], [[tvDelete]], [[tvExpand]], [[tvPicture]], [[tvSetData]], [[tvSetPicture]], [[tvSetValue]], [[tvSort]], [[tvSortByValue]], [[tvText]], [[tvValue]] |= See Also
 
|  |= MPBEHAVIOUR
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted: Sep 11 2014</dd>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]</dt>
<dd class="note">(A3 1.28)tv command family overview
<code>
//tv command family available for CT_TREE (type 14)
[[private]] ["_count","_current","_data","_text","_value","_pic"];
_CT_TREE [[tvAdd]] [ [],"Parent_A"];
_CT_TREE [[tvAdd]] [ [0],"Child_A"];
_CT_TREE [[tvAdd]] [ [0,0],"Grandchild_A"];
_CT_TREE [[tvAdd]] [ [],"Parent_B"];
_CT_TREE [[tvAdd]] [ [1],"Child_B"];
[[file:WuChaoRen_CTTree001.png]]
_count = _CT_TREE [[tvCount]] []; //return 2
_CT_TREE [[tvSetCurSel]] [0,0,0]; //select grandchild_A
[[file:WuChaoRen_CTTree003.png]]
_current = [[tvCurSel]] _CT_TREE; //return [0,0,0]
_CT_TREE [[tvSetData]] [_current,"I'm grandchild_A"];
_data = _CT_TREE [[tvData]] _current; // "I'm grandchild_A"
_text = _CT_TREE [[tvText]] _current; //"Grandchild_A"
_CT_TREE [[tvSetValue]] [_current,14];
_value = _CT_TREE [[tvValue]] _current; // 14
_CT_TREE [[tvSetPicture]] [_current,[[getText]] ([[configFile]] >> "CfgWeapons" >> "optic_NVS" >> "picture")];
_pic = _CT_TREE [[tvPicture]] _current;
[[file:WuChaoRen_CTTree004.png]]
_CT_TREE [[tvExpand]] [1];
[[file:WuChaoRen_CTTree005.png]]
_CT_TREE [[tvSort]] [[],[[false]] ];
_CT_TREE [[tvSortByValue]] [[],[[false]] ];
[[file:WuChaoRen_CTTree006.png]]
_CT_TREE [[tvDelete]] [0,0]; //remove child_b
[[tvClear]] 12;
_CT_TREE [[tvCollapse]] [];
[[file:WuChaoRen_CTTree002.png]]
</code>
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:28, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets cursor to given item on given path. IDC means id of parent Tree View. To deselect all items use [-1] for the path param (available since Arma 3 v1.56)
Groups:
GUI Control - Tree View

Syntax

Syntax:
tvSetCurSel [idc, path]
Parameters:
idc: Number
path: Array of Numbers
Return Value:
Nothing

Alternative Syntax

Syntax:
control tvSetCurSel path
Parameters:
control: Control
path: Array of Numbers
Return Value:
Nothing

Examples

Example 1:
tvSetCurSel [101, [0]];
Example 2:
_ctrl tvSetCurSel [0,0,0];
Example 3:
[] spawn { disableSerialization; _CT_TREE = findDisplay 46 ctrlCreate ["RscTree", -1]; _CT_TREE ctrlSetPosition [0,0,0.3,1]; _CT_TREE ctrlCommit 0; _CT_TREE tvAdd [[],"Parent_A"]; _CT_TREE tvAdd [[0],"Child_A"]; _CT_TREE tvAdd [[0,0],"Grandchild_A"]; _CT_TREE tvAdd [[],"Parent_B"]; _CT_TREE tvAdd [[1],"Child_B"]; sleep 1; hint "SELECT [0,0,0]"; _CT_TREE tvSetCurSel [0,0,0]; sleep 2; hint "DESELECT ALL"; _CT_TREE tvSetCurSel [-1]; };

Additional Information

See also:
tvAdd tvClear tvCollapse tvCount tvCurSel tvData tvDelete tvExpand tvPicture tvSetData tvSetPicture tvSetValue tvSort tvSortByValue tvText tvValue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note