typeName: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 21: Line 21:
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <pre>_msg="hello"; _result = typeName _msg;  // _result will be "STRING"</pre> |= Example 1
|x1= <pre>_msg = "hello"; _result = [[typeName]] _msg;  // _result will be "STRING"</pre> |= Example 1
|x2= <pre>_unit=player; _result = typeName _unit; // _result becomes "OBJECT"</pre> |= Example 2
|x2= <pre>_unit = [[player]]; _result = [[typeName]] _unit; // _result becomes "OBJECT"</pre> |= Example 2


|x3= <code>_var = 0; [[hint]] [[typeName]] _var; //SCALAR
|x3= <code>[[hint]] [[typeName]] 0; //SCALAR
_var = ""; [[hint]] [[typeName]] _var; //STRING
[[hint]] [[typeName]] ""; //STRING
_var = [[true]]; [[hint]] [[typeName]] _var; //BOOL
[[hint]] [[typeName]] [[true]]; //BOOL
_var = []; [[hint]] [[typeName]] _var; //ARRAY
[[hint]] [[typeName]] []; //ARRAY
_var = {}; [[hint]] [[typeName]] _var; //CODE
[[hint]] [[typeName]] {}; //CODE
_var = [[objNull]]; [[hint]] [[typeName]] _var; //OBJECT
[[hint]] [[typeName]] [[objNull]]; //OBJECT
_var = [[grpNull]]; [[hint]] [[typeName]] _var; //GROUP
[[hint]] [[typeName]] [[grpNull]]; //GROUP
_var = [[controlNull]]; [[hint]] [[typeName]] _var; //CONTROL
[[hint]] [[typeName]] [[controlNull]]; //CONTROL
_var = [[teamMemberNull]]; [[hint]] [[typeName]] _var; //TEAM_MEMBER
[[hint]] [[typeName]] [[teamMemberNull]]; //TEAM_MEMBER
_var = [[displayNull]]; [[hint]] [[typeName]] _var; //DISPLAY
[[hint]] [[typeName]] [[displayNull]]; //DISPLAY
_var = [[taskNull]]; [[hint]] [[typeName]] _var; //TASK
[[hint]] [[typeName]] [[taskNull]]; //TASK
_var = [[locationNull]]; [[hint]] [[typeName]] _var; //LOCATION
[[hint]] [[typeName]] [[locationNull]]; //LOCATION
_var = [[opfor]]; [[hint]] [[typeName]] _var; //SIDE
[[hint]] [[typeName]] [[opfor]]; //SIDE
_var = [[parseText]] ""; [[hint]] [[typeName]] _var; //TEXT
[[hint]] [[typeName]] [[parseText]] ""; //TEXT
_var = [[configFile]]; [[hint]] [[typeName]] _var; //CONFIG
[[hint]] [[typeName]] [[configFile]]; //CONFIG
_var = [[missionNamespace]]; [[hint]] [[typeName]] _var; //NAMESPACE</code> |= Example 3
[[hint]] [[typeName]] [[missionNamespace]]; //NAMESPACE</code> |= Example 3


|x4= <code>if ([[typeName]] _this != "ARRAY") [[exitWith]] {
|x4= <code>if ([[typeName]] _this != "ARRAY") [[exitWith]] {

Revision as of 16:41, 21 February 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Returns the data type of an expression. The type is returned as an all-uppercase string having one of the following values:
"ARRAY",
"BOOL",
"CODE",
"CONFIG",
"CONTROL",
"DISPLAY",
"GROUP",
"LOCATION",
"OBJECT",
"SCALAR",
"SCRIPT",
"SIDE",
"STRING",
"TEXT",
"TEAM_MEMBER",
"NAMESPACE".
They represent the available data types in ArmA.
Groups:
Uncategorised

Syntax

Syntax:
String = typeName anything
Parameters:
anything: Anything
Return Value:
String

Examples

Example 1:
_msg = "hello"; _result = [[typeName]] _msg;  // _result will be "STRING"
Example 2:
_unit = [[player]]; _result = [[typeName]] _unit; // _result becomes "OBJECT"
Example 3:
hint typeName 0; //SCALAR

hint typeName ""; //STRING hint typeName true; //BOOL hint typeName []; //ARRAY hint typeName {}; //CODE hint typeName objNull; //OBJECT hint typeName grpNull; //GROUP hint typeName controlNull; //CONTROL hint typeName teamMemberNull; //TEAM_MEMBER hint typeName displayNull; //DISPLAY hint typeName taskNull; //TASK hint typeName locationNull; //LOCATION hint typeName opfor; //SIDE hint typeName parseText ""; //TEXT hint typeName configFile; //CONFIG

hint typeName missionNamespace; //NAMESPACE
Example 4:
if (typeName _this != "ARRAY") exitWith { hint "_this is not an array!" } //is the same as if (typeName _this != typeName []) exitWith { hint "_this is not an array!" }

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section