vectorMagnitudeSqr: Difference between revisions

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<dd class="notedate">Posted on 28 Jun, 2014</dd>
<dd class="notedate">Posted on 28 Jun, 2014</dd>
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
<dt class="note">[[User:ffur2007slx2_5| ffur2007slx2_5]]</dt>
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Result = (x ^ 2) + (y ^ 2) + (z ^ 2);</code>
Result = (x ^ 2) + (y ^ 2) + (z ^ 2);</code>
It is recommended to use [[vectorMagnitudeSqr]] instead of [[BIS_fnc_magnitudeSqr]].
It is recommended to use [[vectorMagnitudeSqr]] instead of [[BIS_fnc_magnitudeSqr]].
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Revision as of 01:42, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Vectors

Syntax

Syntax:
Syntax needed
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
Return Value:
Return value needed

Examples

Example 1:
_sizeSqr = vectorMagnitudeSqr [0,3,4]; // returns 25

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png1.22 Algorithm: Vector = [x,y,z]; Result = (x ^ 2) + (y ^ 2) + (z ^ 2); It is recommended to use vectorMagnitudeSqr instead of BIS_fnc_magnitudeSqr.