vectorMagnitudeSqr: Difference between revisions

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|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_sizeSqr = [[vectorMagnitudeSqr]] [0,3,4]; {{cc|returns 25}}</code>
|x1= <sqf>_sizeSqr = vectorMagnitudeSqr [0,3,4]; // returns 25</sqf>


|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]], [[vectorFromTo]]
|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]]
}}
}}


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<dd class="note">
<dd class="note">
{{GVI|arma3|1.22}} Algorithm:
{{GVI|arma3|1.22}} Algorithm:
<code>Vector = [x,y,z];
<sqf>Vector = [x,y,z];
Result = (x ^ 2) + (y ^ 2) + (z ^ 2);</code>
Result = (x ^ 2) + (y ^ 2) + (z ^ 2);</sqf>
It is recommended to use [[vectorMagnitudeSqr]] instead of [[BIS_fnc_magnitudeSqr]].
It is recommended to use [[vectorMagnitudeSqr]] instead of [[BIS_fnc_magnitudeSqr]].
</dl>
</dl>

Latest revision as of 21:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Squared magnitude of a 3D vector.
Groups:
Math - Vectors

Syntax

Syntax:
vectorMagnitudeSqr vector
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
Return Value:
Number

Examples

Example 1:
_sizeSqr = vectorMagnitudeSqr [0,3,4]; // returns 25

Additional Information

See also:
vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png1.22 Algorithm:
Vector = [x,y,z]; Result = (x ^ 2) + (y ^ 2) + (z ^ 2);
It is recommended to use vectorMagnitudeSqr instead of BIS_fnc_magnitudeSqr.