visiblePosition: Difference between revisions

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m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>")
m (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2")
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| arma2oa
| arma2oa
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|1.60
|game2= tkoh
|version2= 1.00
 
|game3= arma3
|version3= 0.50


|gr1= Positions
|gr1= Positions

Revision as of 23:29, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
PositionsRender Time Scope

Syntax

Syntax:
Syntax needed
Parameters:
object: Object: - name of the object
Return Value:
Return value needed

Examples

Example 1:
playerRenderedPos = visiblePosition player;

Additional Information

See also:
getPosVisualgetPosATLVisualgetPosASLVisualgetPosWorldVisualvisiblePositionASLpositiongetPosgetPosATLgetPosASLgetPosASLW

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 4, 2015 - 17:04 (UTC)
Pierre MGI
Z (visiblePosition select 2) works but if unit/object is in a building, Z remains at ground level. If you need Z depending on building floors/stages, use getPosAtl select 2 instead.