visiblePosition: Difference between revisions

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|descr= Returns an object's rendered position (z value above surface underneath) in render time scope. Same as [[getPosVisual]]
|descr= Returns an object's rendered position (z value above surface underneath) in render time scope. Same as [[getPosVisual]]


|s1= '''visiblePosition''' object
|s1= [[visiblePosition]] object


|p1= object: [[Object]]: - name of the object
|p1= object: [[Object]]: - name of the object

Revision as of 18:10, 20 June 2021

Hover & click on the images for description

Description

Description:
Returns an object's rendered position (z value above surface underneath) in render time scope. Same as getPosVisual
Groups:
PositionsRender Time Scope

Syntax

Syntax:
visiblePosition object
Parameters:
object: Object: - name of the object
Return Value:
Array - format PositionAGLS

Examples

Example 1:
playerRenderedPos = visiblePosition player;

Additional Information

See also:
getPosVisualgetPosATLVisualgetPosASLVisualgetPosWorldVisualvisiblePositionASLpositiongetPosgetPosATLgetPosASLgetPosASLW

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on February 4, 2015 - 17:04 (UTC)
Pierre MGI
Z (visiblePosition select 2) works but if unit/object is in a building, Z remains at ground level. If you need Z depending on building floors/stages, use getPosAtl select 2 instead.