visiblePosition: Difference between revisions

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m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ")
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|p1= object: [[Object]]: - name of the object
|p1= object: [[Object]]: - name of the object


|r1=[[Array]] - format [[PositionAGLS]]
|r1= [[Array]] - format [[PositionAGLS]]


    
    

Revision as of 00:50, 8 August 2021

Hover & click on the images for description

Description

Description:
Returns an object's rendered position (z value above surface underneath) in render time scope. Same as getPosVisual
Groups:
PositionsRender Time Scope

Syntax

Syntax:
visiblePosition object
Parameters:
object: Object: - name of the object
Return Value:
Array - format PositionAGLS

Examples

Example 1:
playerRenderedPos = visiblePosition player;

Additional Information

See also:
getPosVisualgetPosATLVisualgetPosASLVisualgetPosWorldVisualvisiblePositionASLpositiongetPosgetPosATLgetPosASLgetPosASLW

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on February 4, 2015 - 17:04 (UTC)
Pierre MGI
Z (visiblePosition select 2) works but if unit/object is in a building, Z remains at ground level. If you need Z depending on building floors/stages, use getPosAtl select 2 instead.