worldToModelVisual: Difference between revisions

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|descr= Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]].
|descr= Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]].
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will be [[vectorMultiply|divided]] by the object scale.}}


|s1= object [[worldToModelVisual]] worldPosition
|s1= object [[worldToModelVisual]] worldPosition

Revision as of 17:03, 29 July 2021

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space in render time scope.
For scaled objects, the relative position will be divided by the object scale.
Groups:
PositionsRender Time Scope

Syntax

Syntax:
object worldToModelVisual worldPosition
Parameters:
object: Object
worldPosition: Array - format PositionAGL or Position2D
Return Value:
Array - PositionRelative

Examples

Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
Example 2:
_relPos = player worldToModelVisual position car;
Example 3:
_relPos = car worldToModelVisual [12000, 5000];
Example 4:
_relPos = unit worldToModelVisual position tank;

Additional Information

See also:
worldToModelvectorWorldToModelVisualmodelToWorldVisualmodelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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