worldToScreen: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned. |DESCRIPTION=
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| '''worldToScreen''' position |SYNTAX=
|game4= arma3
|version4= 0.50


|p1= position: [[Array]] - World position 2D [x,y] or [[PositionAGL]] |PARAMETER1=  
|gr1= Positions


| [[Array]] - Screen position [x,y] (see [[SafeZone]] for more info) |RETURNVALUE=
|descr= Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
{{Feature | informative | [[SafeZone]]s should be considered:
* the result can be out of the [0,0]..[1,1] range
* the result can be a filled array even if the position is not displayed on screen if it would appear on a triplescreen setup
}}


|s1= [[worldToScreen]] position


|x1=  <code>_screenPos = [[worldToScreen]] [[getPos]] soldier1;</code> |EXAMPLE1=
|p1= position: [[Array]] - world position 2D [x,y] or [[Position#PositionAGL|PositionAGL]]


|x2=  <code>_screenPos = [[worldToScreen]] ([[player]] [[modelToWorld]] [0,10,0]);</code> |EXAMPLE2=
|r1= [[Array]] - screen position in [[SafeZone]] format [x, y]. Returns an empty array {{hl|[]}} if not on-screen.


____________________________________________________________________________________________
|x1= <sqf>_screenPos = worldToScreen ASLToAGL getPosASL soldier1;</sqf>


| [[screenToWorld]], [[SafeZone]]  |SEEALSO=
|x2= <sqf>_screenPos = worldToScreen (player modelToWorld [0,10,0]);</sqf>


| |MPBEHAVIOUR=  
|seealso= [[screenToWorld]] [[SafeZone]]
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on august 19th, 2012 - 19:19 (GMT+1)
<dt class="note">'''[[User:Lou Montana|Lou Montana]]'''
<dd class="note"> please take [[SafeZone|safezones]] in consideration : the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 17:35, 8 November 2023

Hover & click on the images for description

Description

Description:
Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
SafeZones should be considered:
  • the result can be out of the [0,0]..[1,1] range
  • the result can be a filled array even if the position is not displayed on screen if it would appear on a triplescreen setup
Groups:
Positions

Syntax

Syntax:
worldToScreen position
Parameters:
position: Array - world position 2D [x,y] or PositionAGL
Return Value:
Array - screen position in SafeZone format [x, y]. Returns an empty array [] if not on-screen.

Examples

Example 1:
_screenPos = worldToScreen ASLToAGL getPosASL soldier1;
Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);

Additional Information

See also:
screenToWorld SafeZone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note