BIS_fnc_moveIn

From Bohemia Interactive Community
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Moves a unit into vehicle. Compatible with assignedVehicleRole output.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[vehicle, unit, role] call BIS_fnc_moveIn
Parameters:
vehicle: Object
unit: Object - the unit to move into vehicle - must be local
role: Array - wanted seat, in format ["role"] or ["role", turretPath]. Can be one of:
  • "driver"
  • "gunner"
  • "commander"
  • "cargo"
  • "turret"
  • "": will load unit in the first available seat (using moveInAny)
Return Value:
Boolean - true if moved in successfully

Examples

Example 1:
[myCar, player, "cargo"] call BIS_fnc_moveIn;
Example 2:
[myTank, player, ["turret", [0]]] call BIS_fnc_moveIn;
Example 3:
[myTank, player, ["turret", -1]] call BIS_fnc_moveIn; // will moveInDriver the player

Additional Information

See also:
moveInDriver moveInGunner moveInCommander moveInCargo moveInTurret moveInAny

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note