switchableUnits: Difference between revisions
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| [[allPlayers]], [[units]], [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]], [[teamSwitch]], | | [[allPlayers]], [[units]], [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]], [[teamSwitch]], [[Team_Switch]]|= SEEALSO | ||
}} | }} |
Revision as of 23:41, 29 June 2017
Description
- Description:
- Returns a list of playable units available for switching to. Command is relative to the client on which it is executed and will only show playable units for the same side as player's group + player himself. The playableUnits command on the other hand will show all playable units regardless of the side. Exception is SP, where playable units from all sides will be accessible via this command. Dead units are automatically removed from the resulting array. Playable units that are already occupied by other human players will also not show in the results.
NOTE that in Multiplayer, switchableUnits are only available when respawn type is set to SIDE or GROUP. In all other cases it is an empty array []. - Groups:
- Uncategorised
Syntax
- Syntax:
- switchableUnits
- Return Value:
- Array
Examples
- Examples:
- Example needed
Additional Information
- See also:
- allPlayersunitsallCuratorsallGroupsallDeadplayableUnitsvehiclesallUnitsUAVallDeadMenteamSwitchTeam_Switch
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 06, 2011 - 13:32
- Messiah2
- On dedicated server this command returns empty array.