createVehicleLocal: Difference between revisions
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| Creates an object of the given type. Created object is not transferred through network in MP games. |= Description | | Creates an object of the given type. Created object is not transferred through network in MP games. [[netId]] of such vehicle in multiplayer will be "0:0"|= Description | ||
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Revision as of 18:33, 4 August 2017
Description
- Description:
- Creates an object of the given type. Created object is not transferred through network in MP games. netId of such vehicle in multiplayer will be "0:0"
- Groups:
- Uncategorised
Syntax
- Syntax:
- type createVehicleLocal position
- Parameters:
- type: String
- position: Position
- Return Value:
- Object
Examples
- Example 1:
_lightsource = "#lightpoint" createVehicleLocal _pos;
Additional Information
- See also:
- createVehicledeleteVehiclecreateUnit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 07:18, 5 June 2008 (CEST)
- Kronzky
- If the object that is created is of the type ammo, then it will created on all clients (tested only on VBS2).
- Posted on 18:04, 5 September 2013 (CEST)
- DamonDaemon
- Indeed the type of Ammo is transfered to ALL clients, but apparently also the muzzle effects (firing sound, light, etc.); this includes muzzles from Horns (Truck or Car Horn, Bicycle bells, etc.) as well as any other weapon. Tested on Arma 1 - Arma 2 OA (latest patch).
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Object Manipulation
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters