cursorObject: Difference between revisions

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<dd class="notedate">Posted on March 23, 2015 - 18:17 (UTC)
<dd class="notedate">Posted on March 23, 2015 - 18:17 (UTC)</dd>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
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<dd class="note">
If you point at the primary weapon of an infantry unit, cursorObject will return the p3d of the weapon instead of  the unit itself (B Alpha 1-2:1.. or its variable name ). That doesn't occur for anything else (backpack or headgear).
If you point at the primary weapon of an infantry unit, cursorObject will return the p3d of the weapon instead of  the unit itself (B Alpha 1-2:1.. or its variable name ). That doesn't occur for anything else (backpack or headgear).
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Revision as of 20:20, 4 June 2018

Hover & click on the images for description

Description

Description:
Returns the object under cursor. This command is quite different from cursorTarget as it is more precise in determining the boundaries of the pointed at object and can detect a larger variety of objects including map objects and trees.
Groups:
Uncategorised

Syntax

Syntax:
cursorObject
Return Value:
Object

Examples

Example 1:
hint str [getModelInfo cursorObject, typeOf cursorObject];

Additional Information

See also:
getCursorObjectParamscursorTargetlineIntersectslineIntersectsWithlineIntersectsObjslineIntersectsSurfacesintersectcheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 23, 2015 - 18:17 (UTC)
Pierre MGI
If you point at the primary weapon of an infantry unit, cursorObject will return the p3d of the weapon instead of the unit itself (B Alpha 1-2:1.. or its variable name ). That doesn't occur for anything else (backpack or headgear).

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