lookAt: Difference between revisions
Killzone Kid (talk | contribs)  (see also)  | 
				Killzone Kid (talk | contribs)   (example)  | 
				||
| Line 20: | Line 20: | ||
|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |=Example 1  | |x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |=Example 1  | ||
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |=Example 2  | |x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |=Example 2  | ||
|x3=<code>[[hint]] "R U N !";  | |||
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];  | |||
[[createVehicleCrew]] BFG;  | |||
t = [[time]] + 10;  | |||
[[onEachFrame]]  | |||
{  | |||
	BFG [[lookAt]] ([[unitAimPosition]] [[player]] [[vectorAdd]] ([[velocity]] [[player]] [[vectorMultiply]] 0.2));  | |||
	[[if]] ([[time]] > t && [[alive]] [[player]]) [[then]]  | |||
	{  | |||
		[BFG,"weapon_Cannon_Phalanx",[0]] [[call]] [[BIS_fnc_fire]];  | |||
	};  | |||
};</code>|=  | |||
| [[commandWatch]], [[doWatch]], [[freeLook]] |= See also  | | [[commandWatch]], [[doWatch]], [[freeLook]] |= See also  | ||
Revision as of 21:30, 20 November 2018
Description
- Description:
 - Control what the unit(s) is/are looking at (target or position).
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - unit(s) lookAt position
 - Parameters:
 - unit(s): Object or Array
 - position: Object or Array
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 _someSoldier lookAt _otherSoldier- Example 2:
 [_someSoldier, _otherSoldier] lookAt markerPos "markerOne"- Example 3:
 hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };
Additional Information
- See also:
 - commandWatchdoWatchfreeLook
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note