BIS fnc exportInventory: Difference between revisions

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| Export unit's loadout. |= Description
| Export unit's loadout. |DESCRIPTION=
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| [unit,type,identity] call [[BIS_fnc_exportInventory]] |= Syntax
| [unit,type,identity] call [[BIS_fnc_exportInventory]] |SYNTAX=
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*2: "init" - Scripting commands, target is referred to as {{Inline code|this}}
*2: "init" - Scripting commands, target is referred to as {{Inline code|this}}
*3: "config" - CfgVehicles attributes|= Parameter 2
*3: "config" - CfgVehicles attributes|= Parameter 2
|p3= identity: [[Boolean]]] - [[True]] to also export face, voice and insignia|= Parameter3
|p3= identity: [[Boolean]]] - [[True]] to also export face, voice and insignia|PARAMETER3=
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| [[String]] - [[SQF]] code |= Return value
| [[String]] - [[SQF]] code |RETURNVALUE=
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| [[BIS_fnc_loadInventory]], [[BIS_fnc_deleteInventory]], [[BIS_fnc_saveInventory]], [[getUnitLoadout]] |= See also
| [[BIS_fnc_loadInventory]], [[BIS_fnc_deleteInventory]], [[BIS_fnc_saveInventory]], [[getUnitLoadout]] |SEEALSO=
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Revision as of 11:28, 7 April 2019

Hover & click on the images for description

Description

Description:
Export unit's loadout.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[unit,type,identity] call BIS_fnc_exportInventory
Parameters:
unit: Object - Unit whose loadout should be saved
type: String - Export type, can be:
  • 1: "script"- Scripting commands, target is referred to as _unit
  • 2: "init" - Scripting commands, target is referred to as this
  • 3: "config" - CfgVehicles attributes
identity: Boolean] - True to also export face, voice and insignia
Return Value:
String - SQF code

Examples

Example 1:
[ player, "init", true ] call BIS_fnc_exportInventory;

Additional Information

See also:
BIS_fnc_loadInventoryBIS_fnc_deleteInventoryBIS_fnc_saveInventorygetUnitLoadout

Notes

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Notes

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