isOnRoad: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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| Checks if given position is on road. Same as [[roadAt]], only return is boolean instead of road object. |= Description
| Checks if given position is on road. Same as [[roadAt]], only return is boolean instead of road object. |DESCRIPTION=
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| '''isOnRoad''' position|= Syntax
| '''isOnRoad''' position|SYNTAX=


|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] (especially on bridges) |PARAMETER1=  
|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] (especially on bridges) |PARAMETER1=  

Revision as of 14:41, 7 April 2019

Hover & click on the images for description

Description

Description:
Checks if given position is on road. Same as roadAt, only return is boolean instead of road object.
Groups:
Uncategorised

Syntax

Syntax:
isOnRoad position
Parameters:
position: Object or Array in format PositionAGL (especially on bridges)
Return Value:
Boolean

Examples

Example 1:
_objOnRoad = isOnRoad player;
Example 2:
_posOnRoad = isOnRoad ASLToAGL getPosASL player;

Additional Information

See also:
nearRoadsroadsConnectedToroadAtsurfaceIsWater

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on November 24, 2017 - 21:31 (UTC)
Tankbuster
Some roadobjects will return false when using this command. invisibleroadway_square_f.p3d is found by the nearRoads command, yet will return false for isOnRoad.