scriptNull: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (obscene note removed) |
m (template:command argument fix) |
||
Line 10: | Line 10: | ||
* <tt>[[scriptNull]] <nowiki>==</nowiki> [[scriptNull]]; // ERROR! <nowiki>==</nowiki> cannot be used with script object</tt> | * <tt>[[scriptNull]] <nowiki>==</nowiki> [[scriptNull]]; // ERROR! <nowiki>==</nowiki> cannot be used with script object</tt> | ||
* <tt>[[isNull]] [[scriptNull]]; // true</tt> | * <tt>[[isNull]] [[scriptNull]]; // true</tt> | ||
* <tt>[[scriptNull]] [[isEqualTo]] [[scriptNull]]; // true</tt> |= | * <tt>[[scriptNull]] [[isEqualTo]] [[scriptNull]]; // true</tt> |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''scriptNull''' |= | | '''scriptNull''' |SYNTAX= | ||
| [[Script]] - NULL script |= | | [[Script]] - NULL script |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 31: | Line 31: | ||
}; | }; | ||
}; | }; | ||
};</code> |= | };</code> |EXAMPLE1= | ||
Line 39: | Line 39: | ||
[[hint]] "Critical Damage!"; | [[hint]] "Critical Damage!"; | ||
}]; | }]; | ||
};</code> |= | };</code> |EXAMPLE1= | ||
| x3 = <code>[[str]] [[scriptNull]]; // <NULL-script></code> |= | | x3 = <code>[[str]] [[scriptNull]]; // <NULL-script></code> |= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|[[controlNull]], [[displayNull]], [[grpNull]], [[locationNull]], [[objNull]], [[taskNull]], [[teamMemberNull]], [[configNull]], [[typeName]], [[isNull]], [[scriptDone]], [[spawn]], [[execVM]] |= | |[[controlNull]], [[displayNull]], [[grpNull]], [[locationNull]], [[objNull]], [[taskNull]], [[teamMemberNull]], [[configNull]], [[typeName]], [[isNull]], [[scriptDone]], [[spawn]], [[execVM]] |SEEALSO= | ||
}} | }} |
Revision as of 14:46, 7 April 2019
Description
- Description:
- A non-existing Script or script that has finished (scriptDone). To compare non-existent scripts use isNull or isEqualTo:
- scriptNull == scriptNull; // ERROR! == cannot be used with script object
- isNull scriptNull; // true
- scriptNull isEqualTo scriptNull; // true
- Groups:
- Uncategorised
Syntax
- Syntax:
- scriptNull
- Return Value:
- Script - NULL script
Examples
- Example 1:
- Wait until previous script is finished before starting a new one:
[] spawn { _script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = _i spawn { hint format ["script %1 started", _this]; sleep 1; hint format ["script %1 finished", _this]; sleep 0.2; }; }; };
- Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };
- Example 3:
str scriptNull; // <NULL-script>
Additional Information
- See also:
- controlNulldisplayNullgrpNulllocationNullobjNulltaskNullteamMemberNullconfigNulltypeNameisNullscriptDonespawnexecVM
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note