scriptNull: Difference between revisions

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(obscene note removed)
m (template:command argument fix)
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* <tt>[[scriptNull]] <nowiki>==</nowiki> [[scriptNull]]; // ERROR! <nowiki>==</nowiki> cannot be used with script object</tt>
* <tt>[[scriptNull]] <nowiki>==</nowiki> [[scriptNull]]; // ERROR! <nowiki>==</nowiki> cannot be used with script object</tt>
* <tt>[[isNull]] [[scriptNull]]; // true</tt>
* <tt>[[isNull]] [[scriptNull]]; // true</tt>
* <tt>[[scriptNull]] [[isEqualTo]] [[scriptNull]]; // true</tt> |= Description
* <tt>[[scriptNull]] [[isEqualTo]] [[scriptNull]]; // true</tt> |DESCRIPTION=
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| '''scriptNull''' |= Syntax
| '''scriptNull''' |SYNTAX=


| [[Script]] - NULL script |= Return value
| [[Script]] - NULL script |RETURNVALUE=
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};
};
};
};
};</code> |= Example 1
};</code> |EXAMPLE1=


   
   
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[[hint]] "Critical Damage!";
[[hint]] "Critical Damage!";
}];
}];
};</code> |= Example 1
};</code> |EXAMPLE1=


| x3 = <code>[[str]] [[scriptNull]]; // <NULL-script></code> |=  
| x3 = <code>[[str]] [[scriptNull]]; // <NULL-script></code> |=  
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|[[controlNull]], [[displayNull]], [[grpNull]], [[locationNull]], [[objNull]], [[taskNull]], [[teamMemberNull]], [[configNull]], [[typeName]], [[isNull]], [[scriptDone]], [[spawn]], [[execVM]]  |= See also
|[[controlNull]], [[displayNull]], [[grpNull]], [[locationNull]], [[objNull]], [[taskNull]], [[teamMemberNull]], [[configNull]], [[typeName]], [[isNull]], [[scriptDone]], [[spawn]], [[execVM]]  |SEEALSO=


}}
}}

Revision as of 14:46, 7 April 2019

Hover & click on the images for description

Description

Description:
A non-existing Script or script that has finished (scriptDone). To compare non-existent scripts use isNull or isEqualTo:
Groups:
Uncategorised

Syntax

Syntax:
scriptNull
Return Value:
Script - NULL script

Examples

Example 1:
Wait until previous script is finished before starting a new one:[] spawn { _script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = _i spawn { hint format ["script %1 started", _this]; sleep 1; hint format ["script %1 finished", _this]; sleep 0.2; }; }; };
Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };
Example 3:
str scriptNull; // <NULL-script>

Additional Information

See also:
controlNulldisplayNullgrpNulllocationNullobjNulltaskNullteamMemberNullconfigNulltypeNameisNullscriptDonespawnexecVM

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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