BIS fnc exportInventory: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (corrected) |
Killzone Kid (talk | contribs) mNo edit summary |
||
Line 10: | Line 10: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [unit,type, | | [unit, type, includeIdentity] call [[BIS_fnc_exportInventory]] |SYNTAX= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|p1= unit: [[Object]] - Unit whose loadout should be saved|PARAMETER1= | |p1= unit (Optional): [[Object]] - Unit whose loadout should be saved. Default: [[player]]|PARAMETER1= | ||
|p2= type: [[String]] - Export type, can be: | |p2= type (Optional): [[String]] - Export type, can be: | ||
*1: "script"- scripting commands, target is referred to as {{Inline code|_unit}} | *1: "script"- scripting commands, target is referred to as {{Inline code|_unit}} | ||
*2: "init" - scripting commands, target is referred to as {{Inline code|this}} | *2: "init" - scripting commands, target is referred to as {{Inline code|this}} | ||
*3: "config" - config attributes|PARAMETER2= | *3: "config" - config attributes | ||
|p3= | Default: "script"|PARAMETER2= | ||
|p3= includeIdentity (Optional): [[Boolean]] - [[true]] to also export face, voice and insignia (applicable to "script" and "init" only). Default: [[true]]|PARAMETER3= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 24: | Line 25: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[ [[player]], "init", [[true]] ] [[call]] [[BIS_fnc_exportInventory]];</code> |= | |x1= <code><nowiki>[</nowiki>[[player]], "init", [[true]]] [[call]] [[BIS_fnc_exportInventory]];</code> |= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 19:07, 9 June 2019
Description
- Description:
- Exports unit's loadout as a String, also copies it to clipboard.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit, type, includeIdentity] call BIS_fnc_exportInventory
- Parameters:
- unit (Optional): Object - Unit whose loadout should be saved. Default: player
- type (Optional): String - Export type, can be:
- 1: "script"- scripting commands, target is referred to as
_unit
- 2: "init" - scripting commands, target is referred to as
this
- 3: "config" - config attributes
- 1: "script"- scripting commands, target is referred to as
- includeIdentity (Optional): Boolean - true to also export face, voice and insignia (applicable to "script" and "init" only). Default: true
- Return Value:
- String - SQF code or Config text when "config" option is chosen
Examples
- Example 1:
[player, "init", true] call BIS_fnc_exportInventory;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note