allPlayers: Difference between revisions
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Revision as of 22:56, 30 August 2019
Description
- Description:
 - Returns a list of all human players including dead players. The command also returns all connected headless clients. To filter headless clients out:
_justPlayers = allPlayers - entities "HeadlessClient_F";NOTES:- In player hosted game, the complete array of allPlayers may get delayed at the start. Use BIS_fnc_listPlayers if you need it earlier
 - The order of players in the return array may differ from server to clients
 
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - allPlayers
 - Return Value:
 - Array
 
Examples
- Example 1:
 { systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;- Example 2:
 _bluNums = west countSide allPlayers;- Example 3:
 - Find all human players if headless clients are used:
_allHCs = entities "HeadlessClient_F"; _allHPs = allPlayers - _allHCs; 
Additional Information
- See also:
 - allCuratorsallGroupsallDeadallUnitsswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayerplayersNumber
 
Notes
- 
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