setAmmo: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "|= Comments" to "|Comments=")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "|= Game name" to "|Game name=")  | 
				||
| Line 2: | Line 2: | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
| arma3 |  | | arma3 |Game name=  | ||
|0.50|= Game version  | |0.50|= Game version  | ||
Revision as of 17:18, 1 September 2019
Description
- Description:
 - Sets custom ammo count in the currently loaded magazine of the specified weapon. The unit must be local to the computer where command is executed.
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - unit setAmmo [weapon, count]
 - Parameters:
 - unit: Object - Gunner or vehicle.
 - [weapon, count]: Array
 - weapon: String
 - count: Number
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Set player's handgun magazine ammo count to 10 rounds:
player setAmmo [handgunWeapon player, 10]; - Example 2:
 - Set player's current weapon magazine ammo count to 1 round:
player setAmmo [currentWeapon player, 1]; - Example 3:
 - If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
if (local vehicle player) then { vehicle player setAmmo [currentWeapon vehicle player, 5]; } else { hint "Vehicle must be local to this machine for 'setAmmo' to work"; }; - Example 4:
 - If you try to set more ammo than the magazine can hold, it will be clipped at default magazine capacity:
player setAmmo [primaryWeapon player, 1000000]; //full mag with default ammo count 
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note