setPylonsPriority: Difference between revisions
| m (template:command argument fix) | Lou Montana (talk | contribs)  m (Text replacement - "|= Game name" to "|Game name=") | ||
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| |1.70|Game Version= | |1.70|Game Version= | ||
Revision as of 17:30, 1 September 2019
Description
- Description:
- Overrides default pylons priorities
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setPylonsPriority [priority pylon1, priority pylon2, ...]
- Parameters:
- vehicle: Object
- [priority pylon 1, priority pylon 2,..., priority pylon n] : Array
- Return Value:
- Nothing
Examples
- Example 1:
- (vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonLoadout
Notes
- 
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 Only post proven facts here! Add Note
 
	