getPosASL: Difference between revisions
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Lou Montana (talk | contribs) (Add OFP 1.99) |
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|1.00|Game version= | |1.00|Game version= | ||
|game2= ofp |Game2 name= | |||
|version2= 1.99 |Game2 version= | |||
|arg= global |Multiplayer Arguments= | |arg= global |Multiplayer Arguments= | ||
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|x1= <code>_AslPos = [[getPosASL]] [[player]];</code> |EXAMPLE1= | |x1= <code>_AslPos = [[getPosASL]] [[player]];</code> |EXAMPLE1= | ||
|x2= <code>[[hint]] [[format]] ["position above sea level: %1", ([[getPosASL]] [[player]]) [[select]] 2];</code> |EXAMPLE2= | |x2= <code>[[hint]] [[format]] ["position above sea level: %1", ([[getPosASL]] [[player]]) [[select]] 2];</code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[getPosASLVisual]], [[setPosASL]], [[setPosASL2]], [[position]], [[getPos]], [[getPosATL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getTerrainHeightASL]] |SEEALSO= | | [[getPosASLVisual]], [[setPosASL]], [[setPosASL2]], [[position]], [[getPos]], [[getPosATL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getTerrainHeightASL]] |SEEALSO= | ||
}} | }} | ||
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<dd class="notedate">Posted on 23 Feb, 2007 | <dd class="notedate">Posted on 23 Feb, 2007 | ||
<dt class="note"> | <dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]] | ||
<dd class="note"> | |||
<code>[[getPosASL]] _obj [[select]] 2;</code> | <code>[[getPosASL]] _obj [[select]] 2;</code> | ||
might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for [[getPos]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''. | might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for [[getPos]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''. | ||
<dd class="notedate">Posted on 27 Mar, 2014 | <dd class="notedate">Posted on 27 Mar, 2014 | ||
<dt class="note"> | <dt class="note">[[User:Floriangeyer|Floriangeyer]] | ||
<dd class="note"> | |||
According to [[Code Optimisation]], this function is the fastest (2x) and should be used instead of [[getPos]], [[getPosATL]] and [[position]]. | According to [[Code Optimisation]], this function is the fastest (2x) and should be used instead of [[getPos]], [[getPosATL]] and [[position]]. | ||
Conversion keep this speed ratio and is structured like: <code>[[ASLtoATL]] [[getPosASL]] [[Object]];</code> | Conversion keep this speed ratio and is structured like: <code>[[ASLtoATL]] [[getPosASL]] [[Object]];</code> | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands| | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.99| | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP Elite | | [[Category:Scripting Commands OFP Elite |{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA | [[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]] | |||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> |
Revision as of 23:56, 20 September 2019
Description
- Description:
- Returns the object position height above sea level.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array = getPosASL object
- Parameters:
- object: Object
- Return Value:
- Array - format PositionASL
Examples
- Example 1:
_AslPos = getPosASL player;
- Example 2:
hint format ["position above sea level: %1", (getPosASL player) select 2];
Additional Information
- See also:
- getPosASLVisualsetPosASLsetPosASL2positiongetPosgetPosATLgetPosASLWvisiblePositionvisiblePositionASLgetTerrainHeightASL
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 23 Feb, 2007
- Dr_Eyeball
-
getPosASL _obj select 2;
might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for getPos. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02. - Posted on 27 Mar, 2014
- Floriangeyer
-
According to Code Optimisation, this function is the fastest (2x) and should be used instead of getPos, getPosATL and position.
Conversion keep this speed ratio and is structured like:
ASLtoATL getPosASL Object;
Bottom Section
- Posted on June 1, 2018 - 09:36 (UTC)
- Tankbuster
- Further to Florians post, getPosASL is indeed faster than position and getpos, but is no faster that getposATL
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Object Information