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| Creates a structured text by parsing the given XML description. Do not use parseText when displaying a localized text from | | Creates a structured text by parsing the given XML description. Do not use [[parseText]] when displaying a localized text from [[Stringtable.xml]].<br> | ||
A detailed explanation of all formatting possibilities can be found at [[Structured Text]]. |DESCRIPTION= | |||
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|x3= <code>_clickableLink = [[parseText]] <nowiki>"<a href='http://arma3.com'>A3</a></nowiki>";</code> |EXAMPLE3= | |x3= <code>_clickableLink = [[parseText]] <nowiki>"<a href='http://arma3.com'>A3</a></nowiki>";</code> |EXAMPLE3= | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 1 September 2016 | <dd class="notedate">Posted on 1 September 2016 | ||
<dt class="note>'''[[User:Dr_Eyeball|Dr_Eyeball]]''' | <dt class="note>'''[[User:Dr_Eyeball|Dr_Eyeball]]''' |
Revision as of 10:59, 26 January 2020
Description
- Description:
- Creates a structured text by parsing the given XML description. Do not use parseText when displaying a localized text from Stringtable.xml.
A detailed explanation of all formatting possibilities can be found at Structured Text. - Groups:
- Uncategorised
Syntax
- Syntax:
- Structured Text = parseText text
- Parameters:
- text: String
- Return Value:
- Structured Text
Examples
- Example 1:
_Stxt = parseText "First line<img image='data\isniper.paa'/><br/>Second line";
- Example 2:
hintSilent parseText format["<t size='1.25' font='Zeppelin33' color='#ff0000'>%1 lives remaining.</t>", 12];
- Example 3:
_clickableLink = parseText "<a href='http://arma3.com'>A3</a>";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 1 September 2016
- Dr_Eyeball
- To convert a structured text back to a string type, just use:
_str = str parseText _structuredText;
Bottom Section
- Posted on September 1, 2017 - 13:23 (UTC)
- AgentRev
-
If you are parsing user-defined strings like player names, you may want to convert special characters to their XML entities as a precaution beforehand:
private _encodeText = { private _specialChars = [38, 60, 62, 34, 39]; // & < > " ' private _convertTo = [[38,97,109,112,59], [38,108,116,59], [38,103,116,59], [38,113,117,111,116,59], [38,97,112,111,115,59]]; // & < > " ' private _chars = []; private "_i"; { _i = _specialChars find _x; if (_i isEqualTo -1) then { _chars pushBack _x } else { _chars append (_convertTo select _i) }; } forEach toArray param [0,"",[""]]; toString _chars }; private _encodedName = _name call _encodeText; private _redName = parseText format ["<t color='#ff0000'>%1</t>", _encodedName];