BIS fnc nearestRoad: Difference between revisions

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|x1= <code>_nearestRoad = <nowiki>[</nowiki>[[getPosATL]] [[player]], 500] [[call]] [[BIS_fnc_nearestRoad]];</code> |Example 1=
|x1= <code>_nearestRoad = [<nowiki/>[[getPosATL]] [[player]], 500] [[call]] [[BIS_fnc_nearestRoad]];</code> |Example 1=


|x2= <code>_nearestRoad = <nowiki>[</nowiki>[[getPosATL]] [[vehicle]] [[player]], 50, [[getPosATL]] [[vehicle]] [[player]] [[nearRoads]] 20] [[call]] [[BIS_fnc_nearestRoad]];</code> |Example 2=
|x2= <code>_nearestRoad = [<nowiki/>[[getPosATL]] [[vehicle]] [[player]], 50, [[getPosATL]] [[vehicle]] [[player]] [[nearRoads]] 20] [[call]] [[BIS_fnc_nearestRoad]];</code> |Example 2=
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Revision as of 13:22, 19 March 2020

Hover & click on the images for description

Description

Description:
Find the nearest road segment to certain position, within given radius.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[center, radius, blacklist] call BIS_fnc_nearestRoad
Parameters:
center: Position
radius: Number - (Optional, default 50) search radius from center
blacklist: Array - (Optional, default []) blacklisted road objects
Return Value:
Object - nearest road object, objNull if not found

Examples

Example 1:
_nearestRoad = [getPosATL player, 500] call BIS_fnc_nearestRoad;
Example 2:
_nearestRoad = [getPosATL vehicle player, 50, getPosATL vehicle player nearRoads 20] call BIS_fnc_nearestRoad;

Additional Information

See also:
nearRoadsisOnRoadroadAtroadsConnectedTo

Notes

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Notes

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