onEachFrame: Difference between revisions
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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on July 2, 2020 - 16:33 (UTC)</dd> | |||
<dt class="note">[[User:Ilias38rus|Ilias38rus]]</dt> | |||
<dd class="note"> | |||
Triggers in the frame its executed from, so for example: | |||
<code>onEachFrame { << code >> onEachFrame {}; }; | |||
</code> | |||
Will '''always''' execute the given code, within the frame that the command was processed in. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 17:33, 2 July 2020
Description
- Description:
- Runs given statement every frame.
- Groups:
- Uncategorised
Syntax
- Syntax:
- onEachFrame statement
- Parameters:
- statement: String or Code
- Return Value:
- Nothing
Examples
- Example 1:
onEachFrame { hintSilent str position player}; // Hints position every frame
- Example 2:
- Private variables defined outside of the onEachFrame scope are not inherited:
_myvar = "bob"; myvar = "bill"; onEachFrame { hintSilent str [_myvar, myvar]; }; // Result: [any,"bill"]
- Example 3:
- Only one onEachFrame loop can exist at any time:
onEachFrame { player sideChat "first"; }; onEachFrame { player sideChat "second"; }; // Result: "second", "second", "second"...
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement. - Example 4:
- Script suspension is not permitted within onEachFrame scope:
// Will throw an error onEachFrame { sleep 1; };
- Example 5:
onEachFrame {}; // Reset event
Additional Information
- See also:
- diag_frameNodiag_fps
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 2, 2020 - 16:33 (UTC)
- Ilias38rus
-
Triggers in the frame its executed from, so for example:
onEachFrame { << code >> onEachFrame {}; };
Will always execute the given code, within the frame that the command was processed in.