allPlayers: Difference between revisions
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{{Command|Comments=  | {{Command|Comments=  | ||
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|gr2= Object Detection |GROUP2=  | |gr2= Object Detection |GROUP2=  | ||
| Returns a list of all units controlled by ''connected clients'' - human players including dead players, but also [[Arma 3 Headless Client|Headless Clients]].<br>  | | Returns a list of all units controlled by ''connected clients'' - human players including dead players, but also [[Arma 3 Headless Client|Headless Clients]].<br>  | ||
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* In a player-hosted game, the complete array of [[allPlayers]] may get delayed on mission start. Use [[BIS_fnc_listPlayers]] if you need it earlier.  | * In a player-hosted game, the complete array of [[allPlayers]] may get delayed on mission start. Use [[BIS_fnc_listPlayers]] if you need it earlier.  | ||
* The order of players in the return array may differ from server to clients. |Multiplayer=  | * The order of players in the return array may differ from server to clients. |Multiplayer=  | ||
| [[allPlayers]] |SYNTAX=  | | [[allPlayers]] |SYNTAX=  | ||
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|x3= <code>[[private]] _bluNums = [[west]] [[countSide]] [[allPlayers]];</code> |EXAMPLE3=  | |x3= <code>[[private]] _bluNums = [[west]] [[countSide]] [[allPlayers]];</code> |EXAMPLE3=  | ||
| [[allCurators]], [[allGroups]], [[allDead]], [[allUnits]], [[switchableUnits]], [[playableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]], [[isPlayer]], [[playersNumber]] |SEEALSO=    | | [[allCurators]], [[allGroups]], [[allDead]], [[allUnits]], [[switchableUnits]], [[playableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]], [[isPlayer]], [[playersNumber]] |SEEALSO=    | ||
Revision as of 00:02, 17 January 2021
Description
- Description:
 - Returns a list of all units controlled by connected clients - human players including dead players, but also Headless Clients.
Use BIS_fnc_listPlayers or see Example 1 to get human players only. - Multiplayer:
 - * In a player-hosted game, the complete array of allPlayers may get delayed on mission start. Use BIS_fnc_listPlayers if you need it earlier.
- The order of players in the return array may differ from server to clients.
 
 - Groups:
 - MultiplayerObject Detection
 
Syntax
- Syntax:
 - allPlayers
 - Return Value:
 - Array of Object
 
Examples
- Example 1:
 - Get only human players:
private _headlessClients = entities "HeadlessClient_F"; private _humanPlayers = allPlayers - _headlessClients; - Example 2:
 { systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;- Example 3:
 private _bluNums = west countSide allPlayers;
Additional Information
- See also:
 - allCuratorsallGroupsallDeadallUnitsswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayerplayersNumber
 
Notes
- 
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Only post proven facts here! Add Note