BIS fnc nearestRoad: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
||
Line 25: | Line 25: | ||
| [[nearRoads]], [[isOnRoad]], [[roadAt]], [[roadsConnectedTo]] |See also= | | [[nearRoads]], [[isOnRoad]], [[roadAt]], [[roadsConnectedTo]] |See also= | ||
}} | }} | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> |
Revision as of 13:38, 17 January 2021
Description
- Description:
- Find the nearest road segment to certain position, within given radius.
- Execution:
- call
- Groups:
- Positions
Syntax
- Syntax:
- [center, radius, blacklist] call BIS_fnc_nearestRoad
- Parameters:
- center: Position
- radius: Number - (Optional, default 50) search radius from center
- blacklist: Array - (Optional, default []) blacklisted road objects
- Return Value:
- Object - nearest road object, objNull if not found
Examples
- Example 1:
_nearestRoad = [getPosATL player, 500] call BIS_fnc_nearestRoad;
- Example 2:
_nearestRoad = [getPosATL vehicle player, 50, getPosATL vehicle player nearRoads 20] call BIS_fnc_nearestRoad;
Additional Information
- See also:
- nearRoadsisOnRoadroadAtroadsConnectedTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note