BIS fnc exportInventory: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Inventory |GROUP1=
|gr1 = Inventory


| Exports unit's loadout as a [[String]], also [[copyToClipboard | copies]] it to clipboard. |DESCRIPTION=
| Exports unit's loadout as a [[String]], also [[copyToClipboard | copies]] it to clipboard.


| [unit, type, includeIdentity] call [[BIS_fnc_exportInventory]] |SYNTAX=
| [unit, type, includeIdentity] call [[BIS_fnc_exportInventory]]


|p1= unit (Optional): [[Object]] - Unit whose loadout should be saved. Default: [[player]]|PARAMETER1=
|p1= unit (Optional): [[Object]] - Unit whose loadout should be saved. Default: [[player]]
|p2= type (Optional): [[String]] - Export type, can be:
|p2= type (Optional): [[String]] - Export type, can be:
* "script"- scripting commands, target is referred to as {{Inline code|_unit}}
* "script"- scripting commands, target is referred to as {{Inline code|_unit}}
* "init" - scripting commands, target is referred to as {{Inline code|this}}
* "init" - scripting commands, target is referred to as {{Inline code|this}}
* "config" - config attributes
* "config" - config attributes
Default: "script"|PARAMETER2=
Default: "script"
|p3= includeIdentity (Optional): [[Boolean]] - [[true]] to also export face, voice and insignia (applicable to "script" and "init" only). Default: [[true]]|PARAMETER3=
|p3= includeIdentity (Optional): [[Boolean]] - [[true]] to also export face, voice and insignia (applicable to "script" and "init" only). Default: [[true]]


| [[String]] - [[SQF]] code or [[Config]] text when "config" option is chosen|RETURNVALUE=
| [[String]] - [[SQF]] code or [[Config]] text when "config" option is chosen


|x1= <code><nowiki>[</nowiki>[[player]], "init", [[true]]] [[call]] [[BIS_fnc_exportInventory]];</code>
|x1= <code><nowiki>[</nowiki>[[player]], "init", [[true]]] [[call]] [[BIS_fnc_exportInventory]];</code>


| [[BIS_fnc_loadInventory]], [[BIS_fnc_deleteInventory]], [[BIS_fnc_saveInventory]], [[getUnitLoadout]] |SEEALSO=
| [[BIS_fnc_loadInventory]], [[BIS_fnc_deleteInventory]], [[BIS_fnc_saveInventory]], [[getUnitLoadout]]
}}
}}



Revision as of 23:02, 17 January 2021

Hover & click on the images for description

Description

Description:
Exports unit's loadout as a String, also copies it to clipboard.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit, type, includeIdentity] call BIS_fnc_exportInventory
Parameters:
unit (Optional): Object - Unit whose loadout should be saved. Default: player
type (Optional): String - Export type, can be:
  • "script"- scripting commands, target is referred to as _unit
  • "init" - scripting commands, target is referred to as this
  • "config" - config attributes
Default: "script"
includeIdentity (Optional): Boolean - true to also export face, voice and insignia (applicable to "script" and "init" only). Default: true
Return Value:
String - SQF code or Config text when "config" option is chosen

Examples

Example 1:
[player, "init", true] call BIS_fnc_exportInventory;

Additional Information

See also:
BIS_fnc_loadInventoryBIS_fnc_deleteInventoryBIS_fnc_saveInventorygetUnitLoadout

Notes

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Only post proven facts here! Add Note


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