behaviour: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
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{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|Game version=
|1.00


|arg= global |Multiplayer Arguments=
|arg= global |Multiplayer Arguments=
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|eff= |Multiplayer Effects=
|eff= |Multiplayer Effects=


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Returns the behaviour of the unit's [[group]]. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] |DESCRIPTION=
| Returns the behaviour of the unit's [[group]]. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]]


|  '''behaviour''' unitName |SYNTAX=
|  '''behaviour''' unitName


|p1= unitName: [[Object]] |PARAMETER1=
|p1= unitName: [[Object]]


| [[String]] -   
| [[String]] -   
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*"COMBAT"
*"COMBAT"
*"STEALTH"
*"STEALTH"
*"ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such) |RETURNVALUE=
*"ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such)
   
   
|x1= <code>_soldier [[setBehaviour]] "CARELESS";
|x1= <code>_soldier [[setBehaviour]] "CARELESS";
_b = [[behaviour]] _soldier; //returns "CARELESS"</code> |EXAMPLE1=
_b = [[behaviour]] _soldier; //returns "CARELESS"</code>


| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] |SEEALSO=
| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]]


}}
}}

Revision as of 00:01, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns the behaviour of the unit's group. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
Groups:
Object Manipulation

Syntax

Syntax:
behaviour unitName
Parameters:
unitName: Object
Return Value:
String - One of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
  • "ERROR" (Since Arma 3 logo black.png1.78 when used on empty vehicles and such)

Examples

Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"

Additional Information

See also:
behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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