setPylonsPriority: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.70|Game Version=
|1.70


|gr1= Vehicle Loadouts |GROUP1=
|gr1= Vehicle Loadouts


| Overrides default pylons priorities |DESCRIPTION=
| Overrides default pylons priorities


| vehicle '''setPylonsPriority''' [priority pylon1, priority pylon2, ...] |SYNTAX=
| vehicle '''setPylonsPriority''' [priority pylon1, priority pylon2, ...]


|p1= vehicle: [[Object]] |PARAMETER1=
|p1= vehicle: [[Object]]


|p2= [priority pylon 1, priority pylon 2,..., priority pylon n] : [[Array]] |PARAMETER2=
|p2= [priority pylon 1, priority pylon 2,..., priority pylon n] : [[Array]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]




|x1= <code>([[vehicle]] [[player]]) [[setPylonsPriority]] [0,1,2,3,4,5,5,4,3,2,1,0];</code>|EXAMPLE1=
|x1= <code>([[vehicle]] [[player]]) [[setPylonsPriority]] [0,1,2,3,4,5,5,4,3,2,1,0];</code>


| [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonLoadout]] |SEEALSO=
| [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonLoadout]]


}}
}}

Revision as of 11:09, 18 January 2021

Hover & click on the images for description

Description

Description:
Overrides default pylons priorities
Groups:
Vehicle Loadouts

Syntax

Syntax:
vehicle setPylonsPriority [priority pylon1, priority pylon2, ...]
Parameters:
vehicle: Object
[priority pylon 1, priority pylon 2,..., priority pylon n] : Array
Return Value:
Nothing

Examples

Example 1:
(vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonLoadout

Notes

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Only post proven facts here! Add Note


Notes