vectorDotProduct: Difference between revisions
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.22 | |1.22 | ||
|gr2= Math - Vectors | |gr2= Math - Vectors | ||
| Dot product of two 3D vectors. | | Dot product of two 3D vectors. | ||
| vector1 [[vectorDotProduct]] vector2 | | vector1 [[vectorDotProduct]] vector2 | ||
|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0) | |p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0) | ||
|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0) | |p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0) | ||
| [[Number]] | | [[Number]] | ||
|x1= <code>_dot = [1,0,1] [[vectorDotProduct]] [0,0,2];</code> | |x1= <code>_dot = [1,0,1] [[vectorDotProduct]] [0,0,2];</code> | ||
| [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]] | | [[vectorAdd]], [[vectorDiff]], [[vectorCrossProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]] | ||
}} | }} | ||
Revision as of 11:40, 18 January 2021
Description
- Description:
- Dot product of two 3D vectors.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorDotProduct vector2
- Parameters:
- vector1: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- vector2: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- Return Value:
- Number
Examples
- Example 1:
_dot = [1,0,1] vectorDotProduct [0,0,2];
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTomatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
(ArmA3 1.22) Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = (x1 * x2) + (y1 * y2) + (z1 * z2);
It is recommended to use vectorDotProduct instead of BIS_fnc_dotProduct.